[Day 10 - Late Morning] Bid Event: Wargames

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Utaku Itsuka
Posts: 343
Joined: Mon Nov 03, 2025 1:53 am

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Utaku Itsuka »

Itsuka had been away from the military for a long time now. She still remembered the lessons from her dojo days, of course, and she remembered some things from her time as a mobility pilot. Her job back then was never to actually defeat others, rather to get her own teammates and equipment safely from one place to another, as fast as possible.

Classic Unicorn airforce strategy was still imprinted on her mind, though. Move fast, flank enemy units, shoot before they do, leave before they see you.

She studied the options they had here, wondering if she could pull something similar.

She studied the dangers posed by the Tsuburo no Oni Spawn. That'd make ranged or aerial tactics much harder...
Then she watched as Soshi Kotori's Ashigaru Squad made improvements to her castle, some of which actually survived the enemy onslaught.

She walked around the teams, thought of what she'd heard from local friends about historical Crab Clan tactics.

And she knew what to do.

She enlisted two sets of Ashigaru Squads. One of them, she strictly directed to keep renovating the Castle and the wall between waves of enemies. If a strong wall became stronger, that had to play to their advantage, right? And when the enemy came, their hammers should be effective.

The other team she asked to take brooms, shovels, rakes and the like. Nakahama was a beachside city - it woudn't do to let the enemies soil their grounds! Morale was important! The Beach Cleaning Squad would keep the area around the castle as shiny and inviting as possible - and smack cursed forces with their cleaning implements, at Itsuka's orders!

The workers would need a good, strong team to keep them safe, of course. Considering the dangerous Oni Spawn, a strong, burly team of protectors was best. And thus she gathered some of the burliest recruits around for her final unit - the Bouncer Trouncers!

The Zombies proved tricky, and they leave some marks on the castle's walls. The Renovation Team did a good job, though, and it was still looking even better than other teams' regardless of that early assault.

The Goblins, the Ogres and even the Tsuburu no Oni Spawn were made quick work of, with the Ashigaru Hordes quickly and furiously descending on them, weakening them so the Bouncer Trouncers could easily... well, trounce them.

The challenge posed by the gigantic Ugulu no Oni would be their last test - it seemed like its thick "skin" was much more resistant to the Renovation workers' hammers, and against an enemy who was much tougher and was still standing strong, the Bouncer Trouncers' attacks faltered.

It seemed inevitable that the Ugulu no Oni would come upon them. It would sow chaos and lay waste to the beach around the castle that the Cleaning Squad was so carefully tending to between enemy assaults!

.... suddenly, the humongous three-Hiruma-on-a-coat monster hesitated, stepped to the side, stumbled a bit. It seemed like the sun shining on the pristine beach had turned him away! It still tried launching a giant stage rock at the castle, but it just brushed agaist the wall and sat there as the Bouncers went at the Oni again, this time effectively Trouncing him.

When the onslaught was finally defeated, the castle did look better than it did at first. Maybe even better than the Soshi's! She didn't have a beach, did she?

That rock did some damage... but it almost looked like it could be part of a rock garden. Maybe the Renovation Team could do something with it?....



-------------------------------------

Set up:
Battle bonus: 1
Ashigaru Squad #1 - Renovation workers!: Melee, 4k2+1, +20 Structural Wounds to Shiro
Ashigaru Squad #2 - Beach cleaning squad! (Honour Guard bonus +5). Melee, 4k2+6, +20 Structural Wounds to Shiro
Heavy Defender Squad - The Bouncer Trouncers - Melee, 4k4+1;
Heroic Action: Hold The Line! - The Heavy Defender Squad can be exhausted at any time to prevent 10 Structural Damage from an enemy.

Wave 1 - Zombies!
80 wounds, damage 2k2
Round 1´
Step 1
D10 LM - Wargames. Wave 1 - Zombies! 0/80 wounds
Ashigaru 1 (Renovation workers) | 4k2 ⇒ 13
+ 1 forgotten battle bonus = 14 wounds

D10 LM - Wargames. Wave 1 - Zombies! 14/80 wounds
Ashigaru 2 (Beach cleaning squad, honour guard) | 4k2+5 ⇒ 25
+1 forgotten battle bonus - 40 wounds

(Edited since I forgot the battle bonus!)
D10 LM - Wargames. Wave 1 - Zombies! 40/80 wounds
Heavy Defender Squad - The Bouncer Trouncers | 4k4+1 ⇒ 32
= 72/80 wounds

Step 2
D10 LM - Wargames. Wave 1 - Round 1, Step 2 - Zombies' attack! | 2k2 ⇒ 10
Shiro Wounds remaining: 110/120

Round 2
Step 1
D10 LM - Wargames. Wave 1, Round 2 - Zombies! 71/80 wounds
Ashigaru 2 (Beach cleaning squad, honour guard) | 4k2+5 ⇒ 16
(Actually 17 since I forgot the battle bonus, but makes no difference)

Zombies defeated!
Shiro Structural Wounds: 110/120
Attacks: 4


Wave 2 - Goblins!
50 Wounds, 4k2 damage

Round 1´
Step 1
D10 LM - Wargames. Wave 2, Round 1 - Goblins! 0/50 wounds
Ashigaru 1 (Renovation workers) | 4k2+1 ⇒ 11
11/50 wounds

D10 LM - Wargames. Wave 2, Round 1 - Goblins! 11/50 wounds
Ashigaru 2 (Beach cleaning squad, honour guard!) | 4k2+6 ⇒ 23
= 34/50 wounds

D10 LM - Wargames. Wave 2, Round 1 - Goblins! 34/50 wounds
Heavy Defender Squad - The Bouncer Trouncers | 4k4+1 ⇒ 20
= 54/50 wounds

Goblins defeated!
Shiro Structural Wounds: 110/120
Attacks: 7


Wave 3 - Ogre Brute Squad!
60 Wounds, 6k2 damage

Round 1´
Step 1

D10 LM - Wargames. Wave 3, Round 1 - Ogre Brute Squad! 0/60 wounds
Ashigaru 1 (Renovation workers) | 4k2+1 ⇒ 14
14/60 wounds

D10 LM - Wargames. Wave 3, Round 1 - Ogre Brute Squad! 14/60 wounds
Ashigaru 2 (Beach Cleaning squad, honour Guard) | 4k2+6 ⇒ 22
= 36/60 wounds

D10 LM - Wargames. Wave 3, Round 1 - Ogre Brute Squad! 36/60 wounds
Heavy Defender Squad - The Bouncer Trouncers | 4k4+1 ⇒ 27
63/60 wounds

Ogre Brute Squad defeated!
Shiro Structural Wounds: 110/120
Attacks: 10


Wave 4 - Tsuburo no Oni Spawn
65 Wounds, 3k3 danage and the officer loses 1 Range Damage Unit.
But! The evil Tsuburo no Oni didn't count on Officer Itsuka going in with a full Melee team! CHAAAAARGE!!!

Round 1´
Step 1
D10 LM - Wargames. Wave 4, Round 1 - Tsuburo no Oni Spawn! 0/65 wounds
Ashigaru 1 (Renovation workers) | 4k2+1 ⇒ 39
!!!!! 39/65 wounds

D10 LM - Wargames. Wave 4, Round 1 - Tsuburo no Oni Spawn! 39/65 wounds
Heavy Defender Squad - The Bouncer Trouncers | 4k4+1 ⇒ 19
58/65 wounds

D10 LM - Wargames. Wave 4, Round 1 - Tsuburo no Oni Spawn! 58/65 wounds
Ashigaru 2 (Beach Cleaning squad, honour Guard) | 4k2+6 ⇒ 26
84/65 wounds

Tsuburo no Oni Spawn defeated!
Shiro Structural Wounds: 110/120
Attacks: 13


Wave 4 - Ugulu no Oni

Round 1´
Step 1
80 Wounds, 6k3 damage
D10 LM - Wargames. Wave 5, Round 1 - Ugulu no Oni! 0/80 wounds
Ashigaru 1 (Renovation workers) | 4k2+1 ⇒ 17
17/80 wounds

D10 LM - Wargames. Wave 5, Round 1 - Ugulu no Oni! 17/80 wounds
Ashigaru 2 (Beach Cleaning squad, honour guard) | 4k2+6 ⇒ 23
40/80 wounds

D10 LM - Wargames. Wave 5, Round 1 - Ugulu no Oni! 40/80 wounds
Heavy Defender Squad - The Bouncer Trouncers | 4k4+1 ⇒ 16
56/80 wounds

Step 2
D10 LM - Wargames. Wave 5, Round 1, Step 2 - Ugulu no Oni's attack
6k3 | 6k3 ⇒ 14
(!!!! big bad Oni doesn't want to step on the cleanest beach around too much! :lol: )
Shiro Wounds remaining: 96/120

Round 2
Step 1
D10 LM - Wargames. Wave 5, Round 1 - Ugulu no Oni! 56/80 wounds
Heavy Defender Squad - The Bouncer Trouncers | 4k4+1 ⇒ 31
87/80 wounds

Ugulu no Oni defeated!
Shiro Structural Wounds: 96/120
Attacks: 17


Final Results
Shiro Structural Wounds remaining: 96/120
Attacks made: 17
Units not exhausted: 3

+0.2 Glory
1 Bid Point
Last edited by Utaku Itsuka on Thu Dec 04, 2025 7:04 pm, edited 4 times in total.
Unicorn Clan | Bushi | Owner of the "Wherever"
Fiery heart | Empty gaze | Speed Freak | Knows the area
Status 1.0 | Glory 6.0 | Honour: Exceptional
Carries: Sidearm, comm, holorec, lighter, inhalator, lantern, glasses.
Style: Practical, but stylish. Warm colours. Faded smile.
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Moto Shiwahime
Posts: 574
Joined: Sun Oct 26, 2025 8:30 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Moto Shiwahime »

Shiwahime was pensive. She could go skirmishers...but this was as much a place to learn as it was a place to earn favor.

If she wanted to be more then a grunt one day then she would need to learn well the strength if the common ashigaru soldier and how to complement it.

So, for now, she took three troops of ashigaru. Joining one on foot.

They had quantity but little ways to maneuver or inflict heavy damage: this would be a logistics game.

The games were challenging to be sure, some lack of luck seemed to plague her troops for a moment...especially when the Oni did it's heavy damage against the Shiro...but they pulled through all the same.

She noted down what happened at each wave, nothing what could have been done differently.

This had been a good experience. You don't go to war with the army you wish you had, after all, you go to war with the army you have on hand.

Ashigaru Squad x3
Shiro Strength: 140

Zombie Round 1
Wargame: Oops all ashigaru! Ashigaru 1, Zombie Horde | 4k2 ⇒ 10
Wargame: Oops all ashigaru! Ashigaru 2, Zombie Horde | 4k2 ⇒ 18
Wargame: Oops all ashigaru! Ashigaru 3, honor guard, +2 Battle, +2 bushi, +5 chain weapons Zombie Horde | 4k2+9 ⇒ 24
Zombie health: 28/80
Zombie damage Wargame: Oops all ashigaru! Zombie horde damage | 2k2 ⇒ 11
Shiro: 129 health
Zombie round 2
Wargame: Oops all ashigaru! Ashigaru 1, Zombie Horde | 4k2 ⇒ 13
Wargame: Oops all ashigaru! Ashigaru 2, Zombie Horde | 4k2 ⇒ 11
Wargame: Oops all ashigaru! Ashigaru 3, honor guard, Zombie Horde | 4k2+9 ⇒ 37
Horde vanquished!

Goblin round 1
Wargame: Oops all ashigaru! Ashigaru 1, goblin swarm | 4k2 ⇒ 22
Wargame: Oops all ashigaru! Ashigaru 2, goblin swarm | 4k2 ⇒ 13
Wargame: Oops all ashigaru! Ashigaru 3, honor guard, goblin swarm | 4k2+9 ⇒ 29
Swarm dispersed!

Ogre round 1
Wargame: Oops all ashigaru! Ashigaru 1, Ogres | 4k2 ⇒ 17
Wargame: Oops all ashigaru! Ashigaru 2, Ogres | 4k2 ⇒ 27
Wargame: Oops all ashigaru! Ashigaru 3, Honor guard, Ogres | 4k2+9 ⇒ 12
Ogres health 16/60
Wargame: Oops all ashigaru! Ogre damage | 6k2 ⇒ 24
Shiro health 105/140
Ogre round 2
Wargame: Oops all ashigaru! Ashigaru 1, Ogres | 4k2 ⇒ 18
Ogres dead!

Labubu no oni spawn round 1
Wargame: Oops all ashigaru! Ashigaru 1, Labubu no Oni | 4k2 ⇒ 11
Wargame: Oops all ashigaru! Ashigaru 2, Labubu no Oni | 4k2 ⇒ 12
Wargame: Oops all ashigaru! Ashigaru 3, Honor Guard, Labubu no Oni | 4k2+9 ⇒ 21
Labubu no Oni health 21/65
Wargame: Oops all ashigaru! Labubu no Oni damage | 3k3 ⇒ 14
Shiro Health: 91/140

Labubu no Oni spawn round 2
Wargame: Oops all ashigaru! Ashigaru 1, labubu no oni | 4k2 ⇒ 15
Wargame: Oops all ashigaru! Ashigaru 2, labubu no oni | 4k2 ⇒ 11
Labubu ni oni dead!

Ugulu no Oni round 1
Wargame: Oops all ashigaru! Ashigaru 1,Ugulu no Oni | 4k2 ⇒ 17
Wargame: Oops all ashigaru! Ashigaru 2, Ugulu no Oni | 4k2 ⇒ 31
Wargame: Oops all ashigaru! Ashigaru 3, honor guard, Ugulu no Oni | 4k2+9 ⇒ 23
Final boss health: 9/80
Wargame: Oops all ashigaru! Ugulu no Oni damage | 6k3 ⇒ 40
Shiro Health: 51

Ugulu no Oni round 2
Wargame: Oops all ashigaru! Ashigaru 1 | 4k2 ⇒ 7
Wargame: Oops all ashigaru! Ashigaru 3, honorguard | 4k2+9 ⇒ 18
Ugulu no oni dead

Shiro: 51/140

Shiro stands! +0.2 Glory and 1 Bid Point
Unicorn Clan | Rough | 'dat gun (singular, fuckin' shark) | doshin
Status: 1.0 | La Dreadful Chevalière | Honor: We will laugh about it | Fame: 4.8 - Infamy: 1.0 | Large - DEAD
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Yasuki Honoka
Posts: 353
Joined: Sun Oct 26, 2025 8:47 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Yasuki Honoka »

Honoka's idea was to follow the historical tales, the idea of brave Hiruma archers defending from atop castle walls while the heavy foot troopers of the Hida held back the beasts that climbed and those that breached the walls. Kuni, all the while, in preperation for support of their fellows via magical means. However, what she wasn't prepared for ultimately was the guile of the corrupted spawn. How it could appear behind her lines and lay waste to her valiant honor guard which had so bravely defended their fellows. With the loss of such a unit it was perhaps no surprised that eventually the shiro did, unfortunately, succumb. As the enemies forces were surely too massive to hold back by blood and sweat alone.

  1. Zombie Horde
    Wounds: 80
    Structural Damage: 2k2

    Round 1:
    Day 10, LM | Wargames: Shugenja Honor Guard, vs Zombies: Round 1 | 4k3+3 ⇒ 19
    Day 10, LM | Wargames: Rifle, vs Zombies: Round 1 | 6k3 ⇒ 19
    Day 10, LM | Wargames: Heavy, vs Zombies: Round 1 | 4k4 ⇒ 18
    Total: 34/80 Remaining
    Zombie Strike:
    Day 10, LM | Wargames: Zombie vs Shiro, Round 1 | 2k2 ⇒ 22
    Shiro: 58/80

    Day 10, LM | Wargames: Kuni Honor Guard vs Zombies, Round 2 | 4k3 ⇒ 33
    (+3 from Earth, Zombies defeated.)
  2. Goblin Swarm
    Wounds: 50
    Structural Damage: 4k2
    Day 10, LM | Wargames: Kuni Honor Guard vs Goblings, Round 1 | 4k3 ⇒ 16
    (+3 for 19)
    Day 10, LM | Wargames: Rifle vs Goblings, Round 1 (re-roll, accidentally rolled wrong dice.) | 6k3 ⇒ 19
    Day 10, LM | Wargames: Heavy vs Goblings, Round 1 | 4k4 ⇒ 24
    Total Dealt: 62

    Goblins Defeated.
  3. Ogre Brute Squad
    Wounds: 60
    Structural Damage: 6k2

    Day 10, LM | Wargames: Kuni Honor Guard vs Ogres, Round 1 | 4k3+3 ⇒ 36
    Day 10, LM | Wargames: Rifle vs Ogres, Round 1 | 6k3 ⇒ 28
    Total Dealt: 64

    Ogres Defeated
  4. Tsuburu no Oni Spawn
    Wounds: 65
    Structural Damage: 3k3 and the officer loses 1 Range Damage Unit (it can no longer roll for damage in this event)

    Day 10, LM | Wargames: Rifle vs Tsuburu no Oni, Round 1 | 6k3 ⇒ 28
    Day 10, LM | Wargames: Heavy vs Tsuburu no Oni, Round 1 | 4k4 ⇒ 16
    Day 10, LM | Wargames: Kuni Honor Guard vs Tsuburu no Oni, Round 1 | 4k3+3 ⇒ 13
    Total Damage Dealt: 57

    Tsuburu No Oni Strike:
    Day 10, LM | Wargames: Tsuburu no Oni vs Shiro, Round 1 | 3k3 ⇒ 13
    Shiro: 45/80

    Day 10, LM | Wargames: Rifle Squad vs Tsuburu no Oni, Round 1 | 6k3 ⇒ 25
    Total Damage Dealth: 25

    Tsuburu No Oni Defeated, Kuni Honor Guard routed.
  5. Ugulu no Oni
    Wounds: 80
    Structural Damage: 6k3

    Day 10, LM | Wargames: Rifle Squad vs Ugulu no Oni, Round 1 | 6k3 ⇒ 14
    Day 10, LM | Wargames: Heavy vs Ugulu no Oni, Round 1 | 4k4 ⇒ 23
    Total Dealt: 37

    Ugulu no Oni Strikes:
    Day 10, LM | Wargames: Ugulu no Oni vs Shiro, Round 1 | 6k3 ⇒ 32
    Shiro: 12/80

    Day 10, LM | Wargames: Rifle Squad vs Ugulu no Oni, Round 1 | 6k3 ⇒ 18
    Day 10, LM | Wargames: Heavy vs Ugulu no Oni, Round 1 | 4k4 ⇒ 19
    Total Dealt: 27

    Day 10, LM | Wargames: Ugulu no Oni vs Shiro, Round 2 | 6k3 ⇒ 26
    00/80

    Shiro is toppled!
Crab Clan | Senior Management of Yasuki Data Inc. | Proprietor of Crabkaku | Wealthy
Honor: Untrustworthy | Glory: 1.0 | Status: 4.0
Dutifully Accompanied by Yojimbo Yasuki Hiroto

Equipment: Temparator, Portable Computer, Communicator, Sidearm(Hiroto), Crabbo, Portable Informator, Elemental Performance Tracker
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Kaiu Nagisa
Posts: 490
Joined: Sun Oct 26, 2025 12:44 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kaiu Nagisa »

Stress. Lack of sleep. Really important fireworks material sitting at her shop. Yeah, probably a mistake to be here today but she is the type to do as she must! Especially for any newbies doing this wargames program.

Despite her training and familiarity of this kind of program... She doesn't find a lot of joy in it. She doesn't admit it out loud of course. Still, she does what she must. She saw the value in running a cheaper set of units, opting for some beefy Hida boys (which she does dub THE BOYS) for her personal unit.

It wasn't exactly smooth, but this is at least someone mentally stimulating for someone that's crashing from the energy drink she had earlier. She'd wince every time the Shiro was hit, any of her soldiers hit. When the final wave came around, she new what she must do to preserve as much of the Shiro as she could.

"BOYS! To me!" She and THE BOYS stood defiantly against the Ugulu no Oni, distracting it with their bodies. A real Crab is willing to sacrifice all for the safety of their home.

It's not pretty, but the Shiro still stands at the end.
----------
Set Up
Battle Bonus: 3
Ashigaru Squad #1 Melee 4k2+3, +20 Structure
Ashigaru Squad #2 Melee 4k2+3, +20 Structure
Hida BOYS (+Nagisa I guess) Melee 4k4+5

120/120 Structure

Wave 1: Not the Zombiiiies
D10 Wargames Round 1, Ashigaru Squad 1 | 4k2+3 ⇒ 14
D10 Wargames Round 1, Ashigaru Squad 2 | 4k2+3 ⇒ 12
D10 Wargames Round 1, HIDA BOYS | 4k4+5 ⇒ 29
55/80 on Zambies

D10 Wargames Round 1, ZOMBIES | 2k2 ⇒ 16
104/120 Structure

D10 Wargames Round 1-2 Ashigaru 1 | 4k2+3 ⇒ 26 Okay buddy
81/80, Zambie down.

104 structure, 4 attacks

Wave 2: Goblins
D10 Wargames Round 2 Ashigaru 1 | 4k2+3 ⇒ 18
D10 Wargames Round 2 Ashigaru 2 | 4k2+3 ⇒ 12
D10 Wargames Round 2 HIDA BOYS | 4k4+5 ⇒ 27

57/50, Goblins down!

104 structure, 7 total attacks

Wave 3: Ogre Brutes

D10 Wargames Round 3 Ashigaru Sqaud 1 | 4k2+3 ⇒ 37
D10 Wargames Round 3 Ashigaru Sqaud 2 | 4k2+3 ⇒ 16
D10 Wargames Round 3 HIDA BOYS | 4k4+5 ⇒ 25

78/60, Ogres down!

104 structure, 10 total attacks

Wave 4: Tsuburu no Oni Spawn
D10 Wargames Round 4 Ashigaru Squad 1 | 4k2+3 ⇒ 17
D10 Wargames Round 4 Ashigaru Squad 2 | 4k2+3 ⇒ 21
D10 Wargames Round 4 HIDA BOYS | 4k4+5 ⇒ 20

D10 Wargames Round 4 Tsuburu no Oni | 3k3 ⇒ 12

96/120 Structure
58/85

Round 2
D10 Wargames Round 4-2 Ashigaru 1 | 4k2+3 ⇒ 10
D10 Wargames Round 4-2 Ashigaru 2 | 4k2+3 ⇒ 25

93/85, Oni Spawn down!
96/120 Structure, 15 total actions

Wave 5 Ugulu no Oni
D10 Wargames Round 5 Ashigaru 1 | 4k2+3 ⇒ 18
D10 Wargames Round 5 Ashigaru 2 | 4k2+3 ⇒ 14
D10 Wargames Round 5 Ashigaru 2 | 4k4+5 ⇒ 20

Ugulu no Oni
D10 Wargames Round 5 Ugulu no Oni | 6k3 ⇒ 25
NAGISA AND HER HIDA BOYS MAKE THE HEROIC SACRIFICE TO REDUCE THE DAMAGE TO 15

81/120

Round 2
D10 Wargames Round 5-2 Ashigaru 1 | 4k2+3 ⇒ 19
D10 Wargames Round 5-2 Ashigaru 2 | 4k2+3 ⇒ 30
101/80 it is DOWN

81/120, 20 actions 1 unit expended
+0.2 Glory
+1 bid point
Crab Clan • Engineer • Mechanic • Good with her hands (in the Craft sense)
Status: 1.0 | Honor: What is Expected | Glory: 2.6
Carries: Daisho, sidearm, communicator, repair drone
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Hatoful GM
Posts: 591
Joined: Sun Oct 05, 2025 11:09 am

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Hatoful GM »

When the dust (virtual and real) settles, some castles are still standing, and some are even improved!

Utaku Itsuka receives 11 Bid Points and 0.5 Glory!
Soshi Kotori receives 9 Bid Points and 0.4 Glory!
Kaiu Nagisa receives 7 Bid Points and 0.3 Glory!

The following characters receive 1 Bid Point and 0.2 Glory:
Yoritomo Yakura
Bayushi Senshuken
Tamori Kanna
Yasuki Taraka
Miya Kisha
Kitsune Soratoshi
Kitsune Kiyoshi
Kitsuki Ichitaiyo
Shinjo Suh-Hyun
Agasha Sorato
Susumu Ami
Kaiu Ryosei
Suzume Hitomi
Yoritomo Ochiba
Bayushi Hinata
Susumu Sumiko
Kakita Hiroki
Kaiu Tetsu
Moto Shiwahime
AGM
Kaiu Tech Support • Some hat understanding • Gatcha Enththusiast • Where's my lightsaber? • Coo
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