[Day 10 - Late Morning] Bid Event: Wargames

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Boogiepop
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[Day 10 - Late Morning] Bid Event: Wargames

Post by Boogiepop »

The famed Crab Clan strategem has always been prioritizing a strong defence, which came to be ever since Hida-Kami was bestowed the duty of defending the Empire from the horrors of the Shadowlands to the south. For centuries after, the Crab Clan stood vigilantly at the border to continue to safeguard the Empire and fulfill their founder's duty, with and without the Wall. Even as the Shadowlands became a memory for the newest generation of the Crab and the Empire expanded to the stars, many of these tenants remain at the forefront of their tactics.

The Crab today is known for establishing rigid battlelines to facilitate its use of heavy units and ships. Once in a while, Shiro Ei will conduct a series of wargames to both train their newer officers and keep the garrison sharpened for combat. The governor's office has invited investors and interested parties to observe the wargames in practice, as well as participate if they wish. This will allow the participant to step into the shoes of a Crab office and potentially get to experience the Crab spirit in combat, albeit in a practiced and simulated wargame.

Magic: Magic is not allowed unless the character rolls contested Agility/Stealth (Spellcasting) against the crowds and officials. Emphasis is needed to make the roll and only that spells that last at least an hour can be employed. Needless to say, getting caught has consequences. Soshi Shugenja school technique can be used to bypass this restriction.

Wargame Rules
The garrison at Shiro Ei has a variety of units to defend the Tango province and is also tasked with the training of the next generation of Hiruma-trained bushi. The participant in the wargame will be given the temporary role of "officer". In this military wargame exercise, the "officers" will command up to three units and utilize them to repel an invading force. The objective is to ensure that the shiro remains standing and suffers the least amount of damage. Each unit will have its own dice pool and abilities.

Tactical Battle - Officers who have some knowledge of military tactics will have an edge in this military exercise. The officers may add to all damage rolls made in this event their numeric skill rank in Battle. If they possess the Tactician Advantage, they may add an additional +5 to their unit's damage rolls. For example, if a participant has Battle 2 and the Tactician Advantage, they will be granted an additional +7 to all of their units' damage rolls.

Honour Guard - Officers may insert themselves in the wargame as the lead in a unit of their choice and grant them "Honour Guard" status. This grants a bonus to the unit's damage rolls based on their school and skill rank. Some units will work better with some officers, depending on their school type. Each unit will list the appropriate bonus given if they are chosen as the Honour Guard. This bonus indicates how much bonus damage is given to the roll. If there are two of the same units chosen, only one chosen unit receives the appropriate bonus.

Heroic Actions - There are some units that might have "Heroic Actions" available to them. These are great feats that aren't performed lightly, and the use of them will 'exhaust' the performing unit for the rest of the event. Exhausted units will not contribute their damage rolls for the rest of the event.

Shiro - The units will be tasked with defending a fictional structure deemed as the "Shiro". The "Shiro" will begin with 80 Structural Wounds. It will suffer damage over the course of the wargame if the threat is not stopped. If the Shiro falls, the officer has failed their task and their participation ends. At the end of the military exercise, the most successful officer is judged the remaining Structural Wounds of the standing Shiro.

Those with Cursed by the Realm: Jigoku, their 'Shiro' has 60 Structural Wounds instead.

The officer may select up to 3 units from the following...
  • Stingray Rifle Squad
    A fire squad of Hiruma-trained rifle samurai. They will provide good firepower from afar.
    Damage: 6k3 Damage at Range
    Honour Guard Choice: + Bushi School Insight Rank + Firearms/Hojutsu Skill Rank to Damage Roll
    Heroic Action: None
  • Heavy Defender Squad
    A squad of Hida bushi with heavy weapons.
    Damage: 4k4 Damage in Melee
    Honour Guard Choice: + Bushi School Insight Rank + Heavy Weapons Skill Rank to Damage Roll
    Heroic Action: Hold The Line! - The Heavy Defender Squad can be exhausted at any time to prevent 10 Structural Damage from an enemy.
  • Forward Skirmish Squad
    A squad of Hiruma bushi, often deployed to engage the enemy flank or engage in early skirmishes.
    Damage: 7k2 Damage in Melee
    Honour Guard Choice: + Bushi School Insight Rank + Kenjutsu Skill Rank to Damage Roll
    Heroic Action: Charge! - The Forward Skirmish Squad can be exhausted at any time to immediately deal 10 Damage to an enemy.
  • Kuni Shugenja Squad
    A detachment of Kuni Shugenja with the ability to rain down jade spells on the enemy.
    Damage: 4k3 Damage at Range
    Honour Guard Choice: + Shugenja School Insight Rank + Earth Ring to Damage Roll
    Heroic Action: Earth Kami's Fury - Kuni Shugenja Squad can be exhausted to immediately deal 1k1 Damage to an enemy and prevent 1k1 Damage caused by an enemy.
  • Kaiu Sapper Squad
    A squadron of Kaiu Engineers with the task of setting up traps and advantageous fortifications for the Shiro.
    Damage: 5k2 Damage at Range
    Honour Guard Choice: + Bushi School Insight Rank + Engineering Skill Rank to Damage Roll
    Heroic Action: Bring it down! - Kaiu Sapper Squad can be exhausted to instantly defeat the enemy after it deals its structural damage to the Shiro.
  • Ashigaru Squad
    Plentiful in numbers, ashigaru are still the backbone of any modern army.
    Damage: 4k2 Damage in Melee
    Honour Guard Choice: + Any School Insight Rank + Any Weapon Skill to Damage Roll
    Heroic Action: None
    Each Ashigaru Squad selected grants an additional 20 Structural Wounds to the Shiro.
  • Heavy Artillery
    Heavy artillery delivery either through an aerial bombardment or shot from afar.
    Damage: 2k2 Damage in Range
    Honour Guard Choice: + Bushi School Insight Rank + Engineering Skill to Damage Roll by Heroic Action
    Heroic Action: Fire! - Heavy Artillery is exhausted to deal 10k10 Damage at Range.
Opposing Forces
This event will consist of 5 waves of enemies, which will be played by a combination of lucky young recruits, dummy vehicles, and holographic displays. During each wave, the officer will proceed with the combat round in the following order.

Step 1: Roll Damage for a unit of the officer's choice, deduct from the enemy wounds. Repeat this until all units rolled for damage once this round.
Step 2: If the enemy is still standing, roll their Structural Damage and deduct from the Shiro and suffer any of their attack effects.
Step 3: If the enemy is undefeated (it has 1 Wound or more), return to Step 1. If the enemy is defeated, return to Step 1, all of the officer's units choices are refreshed (as in they can select any one).
  1. Zombie Horde
    Wounds: 80
    Structural Damage: 2k2
  2. Goblin Swarm
    Wounds: 50
    Structural Damage: 4k2
  3. Ogre Brute Squad
    Wounds: 60
    Structural Damage: 6k2
  4. Tsuburu no Oni Spawn
    Wounds: 65
    Structural Damage: 3k3 and the officer loses 1 Range Damage Unit (it can no longer roll for damage in this event)
  5. Ugulu no Oni
    Wounds: 80
    Structural Damage: 6k3
The Wall never falls
At the conclusion of the wargame and a gruelling defensive campaign, each officer will be evaluated on their results and tactical prowess. If the Shiro remains standing, the participant will be awarded +0.2 Glory and 1 Bid Point.

Three top placements will be awarded here. This will be given to the one who defeated the most enemy waves, in the very unfortunate situation where no Shiro can endure the onslaught, then by the most Structural Wounds a Shiro possesses prior to its loss in the previous wave. This is further scrutinized, if needed, by the least amount of attacks made in total for the most advanced wave. For example, if the most advanced officer made it to Ugulu no Oni and failed, the least amount of attacks made prior to getting to Ugulu no Oni will be evaluated and tallied for best standing.

If the situation where there is an equal number of officers are able to defend the Shiro successfully, placement is determined by the largest number of remaining Structural Wounds of each Shiro. In the situation that all Shiro are undamaged or exactly equally damaged, this is evaluated further by the least amount of attacks made as above, then by the least amount of exhausted units.

The first-place officer in the wargame will be awarded 10 Bid Points and +0.3 Glory. The second-place officer will then be awarded 8 Bid Points with +0.2 Glory, and the third-place officer will be awarded 6 Bid Points with +0.1 Glory.
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Yoritomo Yakura
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Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Yoritomo Yakura »

Yakura stepped up, a fierce looking fan in her hand. She was here to do a job. And do it well. Like she was paid to do it. Or something.

"Listen up maggots! We face the true enemy of humanity!!! Freeloaders! I mean, demons and shit! We are going to go through a very meticulous regimen of wanton freeloadercide until our shiro here is safe. ARE! YOU! READY?!"

The measly group stood immediately at attention.

Yakura stood next to the Kuni shugenja, observing them and occasionally wacking them with the fan when they started slacking.

First came the worst....the coupon enjoyers. I mean, zombies. Yeah. "JADE STRIKE! JADE STRIKE! STINGRAY! SPEAR IN THE EYES!" she yelled out the winning combination until the zombies fell dead.

Next came up...shoplifting children! Wait no, goblins. "KILL THEM BEFORE THEY GET DOWN TO AISLE 8!" Luckily, her delusional commands yileded...results? Really? Huh.

Next up came the lumbering giants! "Nope, nothing fits you here, begone!" She yelled dismissevely, as her forces decimated the enemy.

Next came a really stubborn enemy. It seemed that the demon was ready to munch down on her Kuni honor guard / demon fodder, but she suddenly yelled. "You activated my trap card! DIE!" And so the demon perished.

Now without her trusty Kuni fodder, she stood next to the actual cannon fodder. "Spear now, ask questions never." She stated simply. The final battle took a tll on her forces, but she did manage to kill them off.

She stood proudly next to her shiro, while her forces were quaking in their boots from her presence. As it should be.

OOC:
Squad:
Stringray Rifle Squad
Kuni Shugenja Squad - Honor Guard
Ashigaru Squad

Shiro: 100 Structure

Wave 1
Zombies 80 wounds
Round 1
D10 LM WARGAMES!!, Wave 1 round 1, Stingray Damage | 6k3 ⇒ 21
D10 LM WARGAMES!!, Wave 1 round 1, Kuni shugenja squad, Honor Guard +Earth damage | 4k3+3 ⇒ 15
D10 LM WARGAMES!!, Wave 1 round 1, Ashigaru damage | 4k2 ⇒ 31
Total: 67 damage to zombies!
Zombie damage: D10 LM WARGAMES!!, Wave 1 Zombie damage to shiro | 2k2 ⇒ 13

Shiro: 87 Structure

Round 2
D10 LM WARGAMES!!, Wave 1 Round 2, stingray damage | 6k3 ⇒ 34

ZOMBIES DEAD!

Wave 2: Goblins!
D10 LM WARGAMES!!, Wave 2 Round 1, stingray damage | 6k3 ⇒ 28
D10 LM WARGAMES!!, Wave 2 Round 1, honor guard kuni shugenja damage | 4k3+3 ⇒ 21
D10 LM WARGAMES!!, Wave 2 Round 1, ashigaru damage | 4k2 ⇒ 21

GOBLINS DEFEATED!
Shiro: 87 Structure

Wave 3
Round 1
D10 LM WARGAMES!!, Wave 3 round 1, stingray damage | 6k3 ⇒ 22
D10 LM WARGAMES!!, Wave 3 round 1, honor guard kuni damage | 4k3+3 ⇒ 25
D10 LM WARGAMES!!, Wave 3 round 1, ashigaru damage | 4k2 ⇒ 11
D10 LM WARGAMES!!, Wave 3 round 1, ogre damage | 6k2 ⇒ 15
Shiro: 72 structure

Round 2:
D10 LM WARGAMES!!, Wave 3 round 2 kuni shugenja damage | 4k3+3 ⇒ 20

OGRES DEFEATED
Shiro: 72 Structure

Wave 4:
D10 LM WARGAMES!!, Wave 4 round 1 stingray damage, tsuburu no oni spawn | 6k3 ⇒ 20
D10 LM WARGAMES!!, Wave 4 round 1 kuni shugenja honor guard damage | 4k3+3 ⇒ 28
D10 LM WARGAMES!!, Wave 4 round 1 ashigaru damage | 4k2 ⇒ 13
D10 LM WARGAMES!!, Wave 4 round 1 kuni shugenja exhaustion damage and prevention | 1k1 ⇒ 7

Tsuburu no oni spawn defeated!
Kuni shugenja is exhausted
Shiro: 72 structure

Wave 5:
Yakura moves to ashigaru squad, uses karen no jutsu
D10 LM WARGAMES!!, Wave 4 round 2 stingray damage | 6k3 ⇒ 34
D10 LM WARGAMES!!, Wave 4 round 2 ashigaru honor guard damage | 4k2+2 ⇒ 42
D10 LM WARGAMES!!, Wave 5 ugulu no oni damage | 6k3 ⇒ 21
Shiro: 51 structure!
D10 LM WARGAMES!!, Wave 5 round 2 ashigaru honor guard damage | 4k2+2 ⇒ 15
UGULU NO ONI DEFEATED
Shiro: 51 structure!
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Bayushi Senshuken
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Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Bayushi Senshuken »

Senshu is on fire today! What isn't on fire is Shiro Senshuken! Instead lots of happy ashigaru are ready to celebrate the samurai's noble sacrifice and Senshu's brilliant leadership.

Units: Heavy Defender Squad, Ashigaru Squad (Honour Guard), Ashigaru Squad

1st round Vs Zombie Horde

D10, LM, 1st round Vs Zombie Horde, Heavy Defender Squad | 4k4 ⇒ 20
D10, LM, 1st round Vs Zombie Horde, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 19
D10, LM, 1st round Vs Zombie Horde, Ashigaru Squad | 4k2+4 ⇒ 22 (18, there's no +4 bonus)

D10, LM, 1st round Zombie Horde | 2k2 ⇒ 9

57/80 for the Zombie Horde, 9/120 for Shiro Senshuken

2nd round Vs Zombie Horde

D10, LM, 2nd round Vs Zombie Horde, Heavy Defender Squad | 4k4 ⇒ 26

Good night, Zombie Horde!

1st round Vs Goblin Swarm

D10, LM, 1st round Vs Goblin Swarm, Heavy Defender Squad | 4k4 ⇒ 22

D10, LM, 1st round Vs Goblin Swarm, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 30

Good night, Goblin Swarm!

1st round Vs Ogre Brute Squad

D10, LM, 1st round Vs Ogre Brute Squad, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 14
D10, LM, 1st round Vs Ogre Brute Squad, Ashigaru Squad | 4k2 ⇒ 14
D10, LM, 1st round Vs Ogre Brute Squad, Heavy Defender Squad | 4k4 ⇒ 17

D10, LM, 1st round Ogre Brute Squad | 6k2 ⇒ 27

45/60 for the Ogre Brute Squad, 36/120 for Shiro Senshuken

2nd round Vs Ogre Brute Squad

D10, LM, 2nd round Vs Ogre Brute Squad, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 18

Good night, Ogre Brute Squad!

1st round Vs Tsuburu no Oni Spawn

D10, LM, 1st round Vs Tsuburu no Oni Spawn, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 18
D10, LM, 1st round Vs Tsuburu no Oni Spawn, Ashigaru Squad | 4k2 ⇒ 24
D10, LM, 1st round Vs Tsuburu no Oni Spawn, Heavy Defender Squad | 4k4 ⇒ 39

Good night, Tsuburu no Oni Spawn. No range units.

1st round Vs Ugulu no Oni

D10, LM, 1st round Vs 1st round Vs Ugulu no Oni, Heavy Defender Squad | 4k4 ⇒ 30
D10, LM, 1st round Vs 1st round Vs Ugulu no Oni, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 22
D10, LM, 1st round Vs 1st round Vs Ugulu no Oni, Ashigaru Squad | 4k2 ⇒ 14

D10, LM, 1st round Ugulu no Oni | 6k3 ⇒ 24

Exhausting the Heavy Defender Squad for -10 structural damage

Ugulu no Oni: 66/80, Shiro Senshuken: 50/120 structural damage

2nd round Vs Ugulu no Oni

D10, LM, 2nd round vs Ugulu no Oni, Ashigaru Squad (Honour Guard) | 4k2+4 ⇒ 20

Total: Shiro Senshuken stands with 70 remaining structural wounds, 8 rounds of defence, 2 remaining units.
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Tamori Kanna
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Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Tamori Kanna »

This was almost like playing Gumbai or any similar game, but with fancy holo-displays. "Woooow..."

Her outfit for the occasion was almost more cosplay than anything else, made to look like some sort of cute uniform, but not one belonging to any clan or officially known military-branch. Because Kanna thought it would be rude to dress up as those who are actually members of said military-branches when she herself wasn't part of any!

It took aaaages for her to decide on her lineup, as each squad was carefully considered with much "hm" and "huh". The Kuni Shugenja were an immediate lock in though, and she almost went with a full Shugenja line-up. Though eventually she settled on "a good defense is a strong offense"-style, and picked the Stingray Rifle Squad. Lastly, rounding off her army, she chose the Kaiu Sappers, prepared to have their special rules to save her Shiro in case everything went sideways.

The horde of walking dead caught her by surprise, and she wasn't able to stop them all from reaching her Shiro. "Apply more Jade Strike! More! MORE!!!" With the board lit up in green flashes, the zombies were defeated!

Next came the goblins, and the rifle squad alongside the shugenja did a suitable amount of pew-pew and magical pew-pew to wipe them out before they could even reach the shadow of her castle walls.

The ogres fares similarly to the goblins, though Kanna's firepower needed also the help of the Kaiu pew-pews to take them out!

The Tsu- Tsubsu--Subaru no--- THE FAT ONI was really scary at first. But much to her surprise, it too was wiped out after her squads did a full barrage of pew-pews!

Then came the Ugr-- Ugur--- THE UGLY NO ONI! Oh dear, this one was even scarier! The shugenja did their thing, as did the Rifle Squad and Kaiu Sappers, but it wasn't quite enough to take it out!

"OH NO!" Kanna saw the oni take a big swing at her castle.

In panic, she rallied forth her shugenja who through their sacred magic undid some of the damage by restructuring it with the power of jade, while unleashing a wave of holy jade that managed to knock out the remaining Oni before the end of the round.

----
Shiro Kanna - 80 Points
Honour Guard: Kuni Shugenja Squad
Stingray Rifle Squad
Kaiu Sapper Squad

Zombies!
D10 LM BID EVENT: Wargames! Wave 1 (Zombies), Round 1. Kuni Shugenja (Honor Guard) | 4k3+6 ⇒ 19
D10 LM BID EVENT: Wargames! Wave 1 (Zombies), Round 1. Stingray Rifle Squad | 6k3 ⇒ 24
D10 LM BID EVENT: Wargames! Wave 1 (Zombies), Round 1. Kaiu Sapper Squad | 5k2 ⇒ 14
Total Damage round 1: 57

D10 LM BID EVENT: Wargames! Wave 1 (Zombies), Round 1. Zombie Attack | 2k2 ⇒ 5
Shiro Damage: 80/75

D10 LM BID EVENT: Wargames! Wave 1 (Zombies), Round 2. Kuni Shugenja (Honor Guard) | 4k3+6 ⇒ 23

Zombies defeated! (1 full round + 1 unit in round 2)


Goblin Swarm!
D10 LM BID EVENT: Wargames! Wave 2 (Goblin Swarm), Round 1. Kuni Shugenja (Honor Guard) | 4k3+6 ⇒ 23
D10 LM BID EVENT: Wargames! Wave 2 (Goblin Swarm), Round 1. Stingray Rifle Squad | 6k3 ⇒ 36
Total Damage: 59

Goblins wiped before end of Round 1!


Ogre Brutes!
D10 LM BID EVENT: Wargames! Wave 3 (Ogre Brute Squad), Round 1. Kuni Shugenja (Honor Guard) | 4k3+6 ⇒ 25
D10 LM BID EVENT: Wargames! Wave 3 (Ogre Brute Squad), Round 1. Stingray Rifle Squad | 6k3 ⇒ 26
D10 LM BID EVENT: Wargames! Wave 3 (Ogre Brute Squad), Round 1. Kaiu Sapper Squad | 5k2 ⇒ 37
Total Damage: 88

Ogres wiped in 1 Round!


Tsuburu no Oni!
D10 LM BID EVENT: Wargames! Wave 4 (Tsuburu no Oni), Round 1. Kuni Shugenja (Honor Guard) | 4k3+6 ⇒ 32
D10 LM BID EVENT: Wargames! Wave 4 (Tsuburu no Oni), Round 1. Stingray Rifle Squad | 6k3 ⇒ 22
D10 LM BID EVENT: Wargames! Wave 4 (Tsuburu no Oni), Round 1. Kaiu Sapper Squad | 5k2 ⇒ 34
Total Damage: 88

Tsuburu no Oni wiped in 1 Round!

Ugulu no Oni!
D10 LM BID EVENT: Wargames! Wave 5 (Ugulu no Oni), Round 1. Kuni Shugenja (Honor Guard) | 4k3+6 ⇒ 41
D10 LM BID EVENT: Wargames! Wave 5 (Ugulu no Oni), Round 1. Stingray Rifle Squad | 6k3 ⇒ 22
D10 LM BID EVENT: Wargames! Wave 5 (Ugulu no Oni), Round 1. Kaiu Sapper Squad | 5k2 ⇒ 13
Total Damage Round 1: 76

D10 LM BID EVENT: Wargames! Wave 5 (Ugulu no Oni), Round 1. Ugulu no Oni damage | 6k3 ⇒ 26

D10 LM BID EVENT: Wargames! Wave 5 (Ugulu no Oni), Round 1. Kuni Shugenja Heroic Action! Damage to Ugulu no Oni | 1k1 ⇒ 9
D10 LM BID EVENT: Wargames! Wave 5 (Ugulu no Oni), Round 1. Kuni Shugenja Heroic Action! Reduce damage from Ugulu no Oni!! | 1k1 ⇒ 6

Ugulu no Oni deals 20 damage (after Kuni Shugenja's Heroic Action), and is killed by Kuni Shugenja's Heroic Actions (9, for a total of 85 on Round 1)
Shiro Damage: 80/55


KANNA FINISHES THE WARGAME!
Shiro Kanna stands! (55 remaining Structural Wounds out of 80)
Number of Attacks made: 15 (3 made against Ugulu no Oni)
Number of Rounds to complete: 6
Number of Units not-Exhausted: 2 out of 3 (Kuni Shugenja are HEROES but exhausted heroes!)
-
1 Bid Point, +0.2 Glory
Last edited by Tamori Kanna on Tue Dec 02, 2025 2:31 pm, edited 1 time in total.
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Yasuki Taraka
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Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Yasuki Taraka »

Taraka was probably not anyone's first choice of commander. But to the Crab, there was no such things as non-combatants. It was just how many lines of defense had to be breached before you were on the front. For this simulation, Taraka was on the front. It was a far cry from managing a store, or flying a supply ship, but she'd do her level best.

Units Selected:

Heavy Defender Squad 4k4
Kaiu Sapper Squad (Honor Guard) 5k2+2 damage from Engineering
Heavy Artillery 2k2
Shiro Taraka: 80 wounds

Wave 1 Round 1: Zombie Horde 80 wounds, 2k2 damage

Defender squad inflicts: 37 wounds
Honor guard inflicts: 16 wounds
Heavy Artillery inflicts: 13 wounds

Zombie Counter attack! Zombies inflict: 30 wounds!


Wave 1 Round 2:

Heavy Defender Squad inflicts: 26 wounds!

Zombies defeated! Shiro Taraka has 50 wounds remaining

While the defenders had been making adequate progress in the initial defense, either there was a maho-tsukai out there somewhere boosting the zombies, or the recruits had been pounding energy drinks this morning because that wasn't a slow shuffling hoard but a sprinting ball of claws and teeth. Things were already looking bleak for the defenders.

Wave 2, Round 1: Goblin Swarm 50 wounds, 4k2 damage

Heavy Defender Squad inflicts: 32 damage
Honor Guard: 26 wounds

"For Hida! For the Crab! Rally!" And rally they did, swiftly dispatching the goblin menace with heavy weapons and short blades.

Wave 3, Round 1 Ogre Brute Squad: 60 wounds, 6k2 damage

Heavy Defender Squad inflicts: 33 wounds
Honor Guard: 38 wounds

"The mountain does not move! The mountain does not fall!" The rallied defenders took out the ogres before artillery had event plotted out their firing solutions.

Wave 4: Tsuburu no Oni Wounds 65, 3k3 and eats a ranged unit

Heavy Defenders inflict: 30 wounds
Honor Guard inflicts: 18 wounds
Heavy Artillery inflicts: 19 wounds

A large Hida in a black white and orange tracksuit bellowing "REM!!!!" at the top of his lunges charged the line. The Defenders were holding strong, the honor guard was faltering, but stray debris from the heavy artillery managed to just clip him instead of firing the main shot! "I must....again..." exclaimed the Tsuburu as it slumped to the ground 'Dead'.

Wave 5: Ugulu no oni: 80 wounds, 6k3

Heavy Defenders inflict: 18 wounds
Honor Guard inflicts: 26 wounds
Heavy Artillery inflicts: 20 wounds
Heroic Action FIRE!
Heavy Artillery exhausts to inflict: 48 wounds!

The heavy defenders were tiring, the honor guard was unable to make up the slack. But now it was time, time to finish this fight with one mighty blast! Ok, it could have been mightier...but the Ugulu was defeated!

Shiro Taraka stood, pristine.....well pristine except for all the damage the super zombies inflicted, but other than that ,pristine!

50 Structure points left.
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Miya Kisha
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Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Miya Kisha »

Inspired by some commentary she has heard, Miya Kisha turns her holorecorder on herself as she steps into position.

"This is Miya Kisha reporting from the defense of Shiro Tango, which has come under assault from what appears to be a Southern Horde! Shambling undead are making their way towards the castle walls, and ashigaru swarm within to reinforce the stones with braces and to run munitions to the valiant Stingray Riflemen as they fire upon the enemy! Their numbers thin, but they advance, and the heavily armored Defenders are swinging their axes to lop off--oh, kami, it's gruesome, but the rotting, ravening husks just keep coming, impaling themselves on ashigaru spears to claw at the mortar between the stones.

"Oh, no, there's a breach! But the Stingrays are firing through the opening, and the last of the zombies has fallen!"

Kisha looks away into the distance and continues.

"Behind them are coming gibbering pockets of goblin raiders! The Stingrays have opened fire again, and the little green menaces are falling in welters of--I can't say it, folks! But there's a break in the enemy groupings, and the towering Hida Defenders have stepped into it, widening it and driving the chittering filth into ashigaru formations that close like claws around them!

"There's no time for rest, though, because ogres have reached the walls! The Stingrays fire from the opening hole in them even as the Defenders swing their axes and the ashigaru stab with their spears, and...and it looks like they've done it! The Crab forces have held firm once again! Shiro Tango yet rises over the field!

"But what's this? Some bloated monstrosity has appeared, its putrid bulk sagging under its own weight. The smell is overwhelming--but the brave riflemen, defenders, and foot soldiers have risen to the challenge, and the foul balloon has popped before them, spraying showers of...you don't want to know!

Kisha's face retreats. "Oh, no! An oni has appeared, and the defenders are throwing everything they have against it. The Hida have clustered around it, weighing it down--and it's throwing their bodies at the stones of Shiro Tango! The crunches of their bodies are...it's enough to...wait a second. The Stingray commander is standing up, she's sighting in, she's pulling her trigger...and the oni is down! The oni is down! The day is saved!"

The Miya looks the camera square on, grabbing it from where she had set it. It shakes in her grip as she says "Never forget what they do for you, those brave, strong men and women in gray and blue!"

That ought to please the propagandists.

~~~~~
Units
  • Ashigaru Squad, 4k2 Melee
  • Heavy Defender Squad, 4k4 Melee
  • Stingray Rifle Squad (Honor Guard), 6k3+1 Ranged
Shiro Wounds at Outset: 100

Wave 1: Zombies
Enemy Wounds at Outset: 80
Step 1 Step 2 Step 3 Wave 2: Goblins
Enemy Wounds at Outset: 50
Step 1 Wave 3: Ogres
Enemy Wounds at Outset: 60
Step 1 Step 2 Step 3 Wave 4: Tsuburu no Oni Spawn
Enemy Wounds at Outset: 65
Step 1 Wave 5: Ugulu no Oni
Enemy Wounds at Outset: 80
Step 1 Step 2 Step 3 Mission successful
Kisha gains 0.2 Glory and 1 Bid Point
No other placement appears possible
Imperial * Herald * Small * Gossip * Medialite
Status 3.0 * Glory 4.8 * Exceptionally Honorable
Generally has a little bit of cash, good clothes, wakizashi, densai, communicator; holodrone probably following along
Might be packing; you never know
"Oh, this will make great content!"
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Kitsune Soratoshi
Posts: 86
Joined: Sun Nov 02, 2025 12:18 am

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kitsune Soratoshi »

The Kitsune in a business suit couldn't have been more pleased as the rules of this event were explained. He gave due consideration to each of the unit types, repeatedly wishing he could choose more than three in total. Ultimately, he selected a skilled firing line backed by a heavily padded squad of "Hida" defenders. His face was nothing but grim determination as the simulation began.

His deployment of his units worked even better than he could have hoped, none of the zombies reaching the tower even though they came in such large numbers. The goblin wave was wiped out before they even came in reach of the Hida squad, which took its vengeance out furiously on the ogre brutes. The Hida - and truthfully, Soratoshi himself - had their hackles raised amid so much battle, which served to cut the oni spawn, and even the great Ugulu oni himself, down well before they could lay claw to the pristine Fox Clan castle. Smirking proudly and puffed up like a nine-tailed kitsune, Soratoshi made sure some photos were snapped to celebrate his high-efficiency war machine before he departed.

------
OOC:
Choosing: 2x Stingray Rifle Squad, one is Honor Guard
Damage: 6k3 Damage at Range
Honour Guard Choice: + Bushi School Insight Rank + Firearms/Hojutsu Skill Rank to Damage Roll
1x Heavy Defender Squad
Damage: 4k4 Damage in Melee
Heroic Action: Hold The Line! - The Heavy Defender Squad can be exhausted at any time to prevent 10 Structural Damage from an enemy.

Battling:
Zombie Horde (2k2 damage)
Wounds: 80 - Hit for 30, 28, 24 = 82. No hit to structure.
Goblin Swarm (4k2 damage)
Wounds: 50 - Hit for 24, 28 = 52. No hit to structure.
Ogre Brute Squad (6k2 damage)
Wounds: 60 - Hit for 26, 27, 31 = 84. No hit to structure.
Tsuburu no Oni Spawn (3k3 damage and eat 1 rifle squad)
Wounds: 65 - Hit for 33, 29, 26 = 88. No hit to structure.
Ugulu no Oni (6k3 damage)
Wounds: 80 - Hit for 36, 29, 26 = 91. No hit to structure.

Shiro Kitsune stands untouched, 80/80 structure remaining. All five waves defeated in 14 total rolls; no units exhausted.
Last edited by Kitsune Soratoshi on Thu Dec 04, 2025 6:33 pm, edited 1 time in total.
Fox Clan * Engineer * Investment consultant * Slightly intense * Acts kinda Crab-y
Honor: What's expected | Status: 1 | Glory: 2
Carries: wakizashi, sidearm, densai and communicator.
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Soshi Kotori
Posts: 220
Joined: Sat Nov 01, 2025 11:43 am

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Soshi Kotori »

Kotori had little to no real experience in battle. She'd fought her fair share, but nothing so structured - organised. As she looked through the options she couldn't help but feel that she wasn't particularly sure how to make the most of them. The Stingray Rifle Squad could prove some the firepower - that much she knew, and not taking a defensive unit would be silly - so she enlisted the Heavy Defender squad. The third was a much harder choice. Even though it wasn't areal battle - she just didn't have the experience for more specialist squads - so she declared an Ashigaru Squad as the Honour Guard.

"Well, lets... do our best, shall we?" She said, with a little nod of encouragement to her team. She had little confidence in her ability to see things through successfully, but what was the harm in trying. She led from the front - amongst the Ashigaru, perhaps that was what spurred them to give a good effort n the mock battle.

It took them a moment, a 'zombie' managing to slip past the defense - quickly dispatched by one of the defenders. From there it was fairly smooth sailing. An earnest strategy - albeit one necessitated by lack of experience. If the name of the game was sneaking into the castle to burn it down - she'd be a pro.

Unit Selection:
Stingray Rifle Squad
Heavy Defender Squad
Ashigaru Squad (Honour Guard)

Wave 1 – Zombie Horde (80 Wounds, 2k2 Structural Damage):
Officer's Units: 21, 23, 24 : 68/80 Damage
Zombie Horde:9 Structural Damage
Officer's Units: 39
Total Damage: 107/80 – Zombie Horde Defeated

Shiro: 91 of 100 Structural Wounds Remain.

Wave 2 - Goblin Swarm (50 Wounds, 4k2)
Officer's Units: 20, 19, 26
Total Damage: 56/50 Wounds - Goblin Swarm Defeated

Wave 3 - Ogre Brute Squad (60 Wounds, 6k2)
Officer's Units: 35, 24, 19
Total Damage: 78/60 Wounds- Ogre Brute Squad Defeated

Wave 4 -Tsuburu no Oni Spawn (65 Wounds, 3k3)
Officer's Units: 26, 18, 27
Total Damage: 71/65 Wounds- Tsuburu no Oni Spawn Defeated

Wave 5 -Ugulu no Oni (81 Wounds, 6k3)
Officer's Units36, 51
Total Damage: 87/80 Wounds- Ugulu no Oni Defeated

Final Results:
Shiro: 91 of 100 Structural Wounds Remain.
Total Actions: 15
Total Units Lost: 0

+1 Bid Point, +0.2 Glory
Kochako Kotori (Soshi Vassal) • Scorpion • Dangerous Beauty
Honour: What is Expected • Glory: 2.8 • Status 1:0
Wears: Modernised Traditional Clothing ,Veil, Daisho,
Carries: Communicator, Personal Computer, Holorecorder, Lighter, Sweets, Makeup.
Sometimes Carries: Densai, Bottle of Sochu.

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Kitsune Kiyoshi
Posts: 416
Joined: Sun Oct 26, 2025 4:20 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kitsune Kiyoshi »

[Goofy1: Nari-chan fans! I need some advice. I'm playing a wargame simulator. It's like one of those tower defense games.]
[Nari<3: what r ur units?]
[Goofy 1: There;s a rifle squad that seems pretty good. And, Kuni Shygenja. Nice! Ooooh..... traps! That brings back memories.....]
[The Real Tanuki: so, 2 ranged and trappers?]
[Goofy1: Zombies are up first.]
[The Real Tanuki: good luck newb!]
[Goofy1: Some Zombies got through and did some damage, but their gone now.]
[Neko-kun 864: mmm... force the mobs to one place for your attacks]
[Goofy1: Okay, I repositioned the Kaiu for the next assault. The goblins were quickly wiped out.]
[Nari<3: goblins r easy]
[Goofy1: It's Ogre time!]
[The Fox Says: You don't have enough defense!]
[Goofy1: They hit me pretty hard. but the shiro is still standing.]
[Good Inu: What game is this?]
[Goofy1: Oni Spawn are the next challenge.]
[Trust Me: Want to earn extra koku? DM me to find out how!]
[The Real Tanuki: Oni Spam!]
[Nari<3: lol]
[Goofy1: That was close, but made it through. Now an Oni...]
[Neko-kun 864: Final boss!]
[Goofy1: Got him! Thanks for your help!]
[Realms: Meet real hengoyokai in your area....]

- - -
Zombie Horde | 80 Wounds
[Day 10 - Late Morning] RP Thread: Wargames, Zombie Horde, Round 1, Stingray Rifle Squad | 6k3 ⇒ 33
Zombies 47/80 | Shiro 80/80
[Day 10 - Late Morning] RP Thread: Wargames, Zombie Horde, Round 1, Kuni Shugenja Squad, Honor Guard, +Rank, +Earth | 4k3+6 ⇒ 17
Zombies 30/80 | Shiro 80/80
[Day 10 - Late Morning] RP Thread: Wargames, Zombie Horde, Round 1, Kaiu Sapper Squad | 5k2 ⇒ 21
Zombies 9/80 | Shiro 80/80
[Day 10 - Late Morning] RP Thread: Wargames, Zombie Horde Attack, Round 1 | 2k2 ⇒ 8
Zombies 9/80 | Shiro 72/80
[Day 10 - Late Morning] RP Thread: Wargames, Zombie Horde, Round 1, Stingray Rifle Squad | 6k3 ⇒ 24 (Round 2)
Zombies Destroyed | Shiro 72/80

Goblin Swarm | 50 Wounds
[Day 10 - Late Morning] RP Thread: Wargames, Goblin Swarm, Round 1, Stingray Rifle Squad | 6k3 ⇒ 23
Goblins 27/50 | Shiro 72/80
[Day 10 - Late Morning] RP Thread: Wargames, Goblin Swarm, Round 1, Kuni Shugenja Squad, Honor Guard, +Rank, +Earth | 4k3+6 ⇒ 25
Goblins 2/50 | Shiro 72/80
[Day 10 - Late Morning] RP Thread: Wargames, Goblin Swarm, Round 1, Kaiu Sapper Squad | 5k2 ⇒ 35
Goblins Slain | Shiro 72/80

Ogre Brute Squad | Wounds: 60
[Day 10 - Late Morning] RP Thread: Wargames, Ogre Brute Squad, Round 1, Stingray Rifle Squad | 6k3 ⇒ 23
Ogres 37/60 | Shiro 72/80
[Day 10 - Late Morning] RP Thread: Wargames, Ogre Brute Squad, Round 1, Kuni Shugenja Squad, Honor Guard, +Rank, +Earth | 4k3+6 ⇒ 15
Ogres 22/60 | Shiro 72/80
[Day 10 - Late Morning] RP Thread: Wargames, Ogre Brute Squad, Round 1, Kaiu Sapper Squad | 5k2 ⇒ 18
Ogres 4/60 | Shiro 72/80
[Day 10 - Late Morning] RP Thread: Wargames, Ogre Brute Squad Attack, Round 1 | 6k2 ⇒ 25
Ogres 4/60 | Shiro 47/80
[Day 10 - Late Morning] RP Thread: Wargames, Ogre Brute Squad, Round 2, Stingray Rifle Squad | 6k3 ⇒ 27
Ogres Dead | Shiro 47/80

Tsuburu no Oni Spawn | Wounds: 65
[Day 10 - Late Morning] RP Thread: Wargames, Tsuburu no Oni Spawn, Round 1, Stingray Rifle Squad | 6k3 ⇒ 33
Oni Spawn 32/65 | Shiro 47/80
[Day 10 - Late Morning] RP Thread: Wargames, Tsuburu no Oni Spawn, Round 1, Kuni Shugenja Squad, Honor Guard, +Rank, +Earth | 4k3+6 ⇒ 17
Oni Spawn 15/65 | Shiro 47/80
[Day 10 - Late Morning] RP Thread: Wargames, Tsuburu no Oni Spawn, Round 1, Kaiu Sapper Squad | 5k2 ⇒ 18
Oni Spawn Slaughtered | Shiro 47/80

Ugulu no Oni |Wounds: 80
[Day 10 - Late Morning] RP Thread: Wargames, Ugulu no Oni, Round 1, Stingray Rifle Squad | 6k3 ⇒ 38
Oni 42/80 | Shiro 47/80

[Day 10 - Late Morning] RP Thread: Wargames, Ugulu no Oni, Round 1, Kuni Shugenja Squad, Honor Guard, +Rank, +Earth | 4k3+6 ⇒ 34
Oni 8/80 | Shiro 47/80

[Day 10 - Late Morning] RP Thread: Wargames, Ugulu no Oni, Round 1, Kaiu Sapper Squad | 5k2 ⇒ 16
Oni Banished | Shiro 47/80


Shiro 47
17 Actions
No Lost Units
+1 Bid Point, +0.2 Glory
Fox Clan Idol and Shugenja 🐒Actor 🐒Singer 🐒Famous 🐒Wealthy 🐒Small 🐒Animal Lover 🐒Meddler 🐒 Drake Trainer
Honor: What is Expected - Glory: 9 - Status: 1


Carries: Communicator, Densai, Holorecorder - Accompanied By: The Dectective
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Kitsuki Ichitaiyo
Posts: 949
Joined: Sat Oct 25, 2025 7:24 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kitsuki Ichitaiyo »

Ichitaiyo gave her book one last read over. She hoped that 'Tactics for Dummies' could help her assert herself in the battlefield and give an honorable display for the sake of the Dragon. With the bidding being a tight matter, there was no more margins for mistakes or errors. Their victory was held at an edge of greatness.

Thus, she dressed as an officer of her stature should, formal, authoritative, but not overcompensating with details.

Thus she began to set her pieces, and project the possible movements the enemy pieces could do, and plan accordingly for the onslaught to come.

Expendables at the front, to screen the attacks, followed by a sturdy barrier, and wrapped with a ranged squadron to delive fire upon the wrapped units.

==

Battle Skill: 3

Unit choice:
- Ashigaru Squad (Honor Guard) | Bonus: 4
- Stingray Rifle Squad
- Heavy Defender Squad


Wave 1 – Zombie Horde (80 Wounds, 2k2 Structural Damage):
Officer's Units Turn 1:
- Ashigaru Squad (Honor Guard): 11
- Stingray Rifle Squad: 27
- Heavy Defender Squad: 22
Total Damage: 60/80

Zombie Turn 1: 5 damage
Shiro: 95 of 100 Structural Wounds Remain.

Officer's Units Turn 1:
- Ashigaru Squad (Honor Guard): 25
Damage: 85/80, Zombies defeated!

Wave 2 - Goblin Swarm (50 Wounds, 4k2)
Officer's Units Turn 1:
- Ashigaru Squad (Honor Guard): 17
- Stingray Rifle Squad: 22
- Heavy Defender Squad: 19
Total Damage: 58/50 Wounds - Goblin Swarm Defeated!

Wave 3 - Ogre Brute Squad (60 Wounds, 6k2)
Officer's Units Turn 1:
- Ashigaru Squad (Honor Guard): 16
- Stingray Rifle Squad: 31
- Heavy Defender Squad: 17
Total Damage: 64/60 Wounds - Ogre Brute Squad Defeated

Wave 4 -Tsuburu no Oni Spawn (65 Wounds, 3k3)
Officer's Units Turn 1:
- Ashigaru Squad (Honor Guard): 16
- Stingray Rifle Squad: 19
- Heavy Defender Squad: 33
Total Damage: 68/65 Wounds - Tsuburu no Oni Spawn Defeated

Wave 5 -Ugulu no Oni (80 Wounds, 6k3)
Officer's Units Turn 1:
- Ashigaru Squad (Honor Guard): 14
- Stingray Rifle Squad: 26
- Heavy Defender Squad: 29
Total Damage: 69 (nice) (oh wait, no no no no)/80 Wounds - Ugulu no Oni still lives!

Ugulu no Oni Turn 1: 31 damage!
Heavy defenders expended to reduce to 21 damage.
Shiro: 74 of 100 Structural Wounds Remain.

Officer's Units Turn 2:
- Ashigaru Squad (Honor Guard): 28
Total Damage: 97/80 Wounds - Ugulu no Oni Defeated

==

Final Results:
Shiro: 74 of 100 Structural Wounds Remain.
Total Actions: 17
Total Units Lost: 1

+1 bid point, +0.2 glory!
Dragon | Corporate Adjutant | Black Sheep | Bad Health | Ghostly
Above average honor (5.5) | A tad Glorious (2.4) | Lowly Corporat (Status 1.0)

Dressed to Impress | Sidearm on her ankle | Wearing a porcelain rebreather

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Shinjo Suh-Hyun
Posts: 508
Joined: Sun Oct 26, 2025 9:19 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Shinjo Suh-Hyun »

"Victory through AIR POWER!" Suh-Hyun smiled and gave a thumbs up.

"This is a land only battle." The Crab official stated with a sigh.

Suh-Hyun sighed, "Ok. Victory through ARMORED CAVALRY POWER!"

"Infantry and artillery only, Shinjo-san."

If she had her horse ears, they would have flicked in irritation, "Fine. Send in the first wave."

"Of enemy right?"

Image

"Of enemy RIGHT?!"

~~~~

While not a skilled commander, Suh-Hyun was a decent enough shot and apparently had picked some skilled fighters. And the Shiro was still standing at the end.

Even if she wasn't likely going to place...
----------

Wave 1
D10 Wargames Wave 1! Round 1! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun
D10 Wargames Wave 1! Round 1! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 34

D10 Wargames Wave 1! Round 1! Heavy Defender Squad
D10 Wargames Wave 1! Round 1! Heavy Defender Squad | 4k4 ⇒ 26

D10 Wargames Wave 1! Round 1! Forward Skirmish Squad
D10 Wargames Wave 1! Round 1! Forward Skirmish Squad | 7k2 ⇒ 15

Damage Round 1:
Zombies alive with 5 Damage. Attacks Shiro | 2k2 ⇒ 3

D10 Wargames Wave 1! Round 2! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 19 - DEAD

ZOMBIES DEAD
Shiro 77/80

Wave 2
D10 Wargames Wave 2! Round 1! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 20

D10 Wargames Wave 2! Round 1! Heavy Defender Squad | 4k4 ⇒ 14

D10 Wargames Wave 2! Round 1! Forward Skirmish Squad | 7k2 ⇒ 30 - DEAD

GOBLINS DEAD
Shiro 77/80

Wave 3
D10 Wargames Wave 3! Round 1! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 24

D10 Wargames Wave 3! Round 1! Heavy Defender Squad | 4k4 ⇒ 23

D10 Wargames Wave 3! Round 1! Forward Skirmish Squad | 7k2 ⇒ 18 - DEAD

OGRES DEAD
Shiro 77/80

Wave 4
D10 Wargames Wave 4! Round 1! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 31

D10 Wargames Wave 4! Round 1! Heavy Defender Squad | 4k4 ⇒ 28

D10 Wargames Wave 4! Round 1! Forward Skirmish Squad | 7k2 ⇒ 28 - DEAD

TSUBURU NO ONI DEAD
Shiro 77/80

Wave 5
D10 Wargames Wave 5! Round 1! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 28

D10 Wargames Wave 5! Round 1! Heavy Defender Squad | 4k4 ⇒ 20

D10 Wargames Wave 1! Round 1! Forward Skirmish Squad | 7k2 ⇒ 15

Wave 5! Round 1 Damage! | 6k3 ⇒ 31

D10 Wargames Wave 5! Round 2! Stingray Rifle Squad (Honor Guard) +4 Damage from Suh-Hyun | 6k3+4 ⇒ 39 - Dead!

UGULU NO ONI DEAD
Shiro 46/80
7 Rounds of Defense

Shiro Stands! 1 Bid Point and +0.2 Glory
Unicorn • Bushi • Pilot
Honor: What is Expected • Glory: 3.0 • Status: 2.0
Equipment: Densai, Communicator, Aviators(very important)
When necessary: Gun belt and Sidearm, Daisho


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Agasha Sorato
Posts: 366
Joined: Mon Nov 03, 2025 10:05 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Agasha Sorato »

Watching the earlier competitors Sorato entertains the fantasy of making up his entire army out of shugenja, like the grand Elemental Legions of old. In the end he settles for a more realistic combination of shugenja and ashigaru... but maybe his team would have done better if he'd followed his dreams? The ashigaru units seem rather tired out by this late in the day, thwapping at the waves of 'monsters' with their pikes and clubs with a lethargic air (although the first of the two units does rally a little bit against the oni spawn, once).

Sorato is satisfied and a bit relieved that his shiro is still standing at the end of the event. He'd had a few moments when he thought it might not be--but at least he hasn't totally embarrassed his family name.

----

Choosing 1 unit of Kuni Shugenja (honor guard, +5 to damage) and 2 units of Ashigaru

Sorato's Shiro begins with 120 Wounds

Wave 1 (Zombies)
Round 1
Day 10 LM Event--Zombies Round 1, Shugenja honor guard | 4k3 ⇒ 27+ 5 = 32 (Zombies 48/80)
Day 10 LM Event--Zombies Round 1, Ashigaru unit A | 4k2 ⇒ 12 (Zombies 36/80)
Day 10 LM Event--Zombies Round 1, Ashigaru unit B | 4k2 ⇒ 15 (Zombies 21/80)
Day 10 LM Event--Zombies Round 1, Structural damage | 2k2 ⇒ 10 (Shiro 110/120)

Round 2
Day 10 LM Event--Zombies Round 2, Shugenja honor guard, remembering bonus | 4k3+5 ⇒ 33 (Zombies 0/80)

Wave 2 (Goblins)
Round 1
Day 10 LM Event--Goblins Round 1, Shugenja honor guard, remembering bonus | 4k3+5 ⇒ 21 (Goblins 29/50)
Day 10 LM Event--Goblins Round 1, Ashigaru unit A | 4k2 ⇒ 11 (Goblins 18/50)
Day 10 LM Event--Goblins Round 1, Ashigaru unit B | 4k2 ⇒ 12 (Goblins 6/20)
Day 10 LM Event--Goblins Round 1, Structural damage | 4k2 ⇒ 16 (Shiro 94/120)

Round 2
Day 10 LM Event--Goblins Round 2, Shugenja honor guard | 4k3+5 ⇒ 36 (Goblins 0/20)

Wave 3 (Ogres)
Round 1
Day 10 LM Event--Ogres Round Round 1, Shugenja honor guard | 4k3+5 ⇒ 34 (Ogres 26/60)
Day 10 LM Event--Ogres Round Round 1, Ashigaru A | 4k2 ⇒ 14 (Ogres 12/60)
Day 10 LM Event--Ogres Round Round 1, Ashigaru B | 4k2 ⇒ 18 (Ogres 0/60)

Wave 4 (Tsuburu spawn)
Round 1
Day 10 LM Event--Tsuburu Spawn Round 1, Shugenja HG | 4k3+5 ⇒ 28 (Spawn 37/65)
Day 10 LM Event--Tsuburu Spawn Round 1, Ashigaru A | 4k2 ⇒ 20 (Spawn 17/65)
Day 10 LM Event--Tsuburu Spawn Round 1, Ashigaru B goooo | 4k2 ⇒ 16 (Spawn 1/65 lol trolled)
Kuni Shugenja heroic action! Day 10 LM Event--Tsuburu Spawn Round 1, Shugenja heroic 1k1 damage interrupt | 1k1 ⇒ 3 (Spawn 0/65)

Wave 5 (Ugulu no oni)
Round 1
Day 10 LM Event--Ugulu Round 1, Ashigaru A | 4k2 ⇒ 12 (Ugulu 68/80)
Day 10 LM Event--Ugulu Round 1, Ashigaru B | 4k2 ⇒ 12 (Ugulu 56/80)
Day 10 LM Event--Ugulu Round 1, Structural damage | 6k3 ⇒ 16 (Shiro 78/120)

Round 2
Day 10 LM Event--Ugulu Round 2, Ashigaru A | 4k2 ⇒ 13 (Ugulu 43/80)
Day 10 LM Event--Ugulu Round 2, Ashigaru B | 4k2 ⇒ 11 (Ugulu 32/80)
Day 10 LM Event--Ugulu Round 2, Structural damage | 6k3 ⇒ 27 (Shiro 51/120)

Round 3
Day 10 LM Event--Ugulu Round 3, Ashigaru A | 4k2 ⇒ 17 (Ugulu 15/80)
Day 10 LM Event--Ugulu Round 3, Ashigaru B | 4k2 ⇒ 16 (Ugulu 0/80)

Final tally:
Shiro standing with 51 Wounds
20 attacks made
2/3 units still active

Basic success! +1 Bid Point and 0.2 Glory.
Atsumaru Sorato 集宙斗 • Phoenix • Shugenja • Void • Naturalist • Wind-Cursed
Honor: What's Expected • Glory: 4 • Status: 1 • Profile
Everyday equipment: holoslates, wakizashi, densai, communicator, jade charm, fan, Kami-pet.
Sometimes: gas mask, knife, web gun, medicine kit.
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Susumu Ami
Posts: 55
Joined: Wed Oct 29, 2025 9:53 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Susumu Ami »

Ami had dressed for the occasion. Her tailored and freshly pressed pantsuit. Dark sunglasses that barely let anyone see her eyes. In the preparation area, she had found a jaunty hat, with a large plume in the band.

As she took command of her Shiro's defenses, she embedded herself with the ashigaru. While she wasn't formally trained in any combat forms, her very presence (and in her opinion, her beauty that could launch a thousand starships) seemed to bolster her troops.

"Ma'am. Zombies on approach." Her aide de camp spoke to her, as the first wave began.

Pointing a fan out over the field of battle. "Give them jigoku. Stingrays... FIRE!" She commanded, as the rifle squad began to pepper in their fire. Her Ashigaru began to engage the enemy at the base of the Shiro, while the cannons rained down rolling thunder.

The zombies managed to scratch her defenses, before they were mopped up by the Stingrays.

"Ma'am... Wave 2. The goblins..."

She narrowed her eyes, gritting her teeth. Much like the first wave, the battle was pitched. Their weapons picking off defenses while her defenders fought valiantly. Finally repelling the Goblins.

Her eyes widening at the sight of Wave 3. The Brutes. Massive hulking creatures that threatened her forces. The Rolling Barrages of her artillery seemed less effective both the last wave and this one. Yet her troops fought on. The very foundations of the Shiro shaking as the Brutes began to lay siege.

The facade of her castle was cracked, yet she still remained in the game.

The bestial form of the Tsuburu Spawn frightened her troops. But her command remained cool. The Stingrays proved themselves Crack shots, and her Ashigaru coupled with the artillery finished the beasts before they even managed to assault the Shiro.

At last, Ugulu no Oni.

"Artillery! Arm Tannheuser. Engage the Gottfried Cannons. Load missile tubes one through four with Helldarts. Fire EVERYTHING!" She roared the command, as her artillery expanded all ammunition stores in one great barrage against the Oni.

The damage was enough to crack through its armor, and her Stingrays and Ashigaru dealt the finishing blow.

"... The Daigotsu may be on to something. Bombardments are fun!" She clapped her hands as she succeeded in the mission.


---------------

Shiro Ei no Ami
80 + 20 structure

Stingray Rifle Squad
Ashigaru Squad (Ami's Honor Guard)
Heavy Artillery

Wave 1 Zombie Horde - 80
LM10 - Bid Event: War Games - Waves 1 Unit One (Stingray Rifle Squad) | 6k3 ⇒ 17

LM10 - Bid Event: War Games - Waves 1 Unit Two (Ami's Ashigaru Honor Guard) | 4k2 ⇒ 12 +1 from Insight Rank is 13

LM10 - Bid Event: War Games - Waves 1 Unit Three (Heavy Artillery) | 2k2 ⇒ 39

69 damage (nice) to Zombies - 11 remaining

LM10 - Bid Event: War Games - Waves 1 Zombie Attack | 2k2 ⇒ 5

Shiro Ei no Ami - 95 structure remaining

LM10 - Bid Event: War Games - Waves 1 Unit One (Stingray Rifle Squad) R1 | 6k3 ⇒ 27 Wave 1 Eliminated

Wave 2 - Goblins 50

LM10 - Bid Event: War Games - Waves 2 Unit One (Stingray Rifle Squad) R1 | 6k3 ⇒ 23

LM10 - Bid Event: War Games - Waves 2 Unit Two (Ami's Ashigaru Squad) R1 | 4k2+1 ⇒ 15

LM10 - Bid Event: War Games - Waves 2 Unit Three (Heavy Artillery) R1 | 2k2 ⇒ 8

46 damage done

LM10 - Bid Event: War Games - Waves 2 Goblin Attack | 4k2 ⇒ 16

Shiro Ei no Ami - 79 Structure Remaining

LM10 - Bid Event: War Games - Waves 2 Unit One (Stingray Rifle Squad) R2 | 6k3 ⇒ 14 Goblins eliminated

Round 3 - Ogre Brute Squad - 60

LM10 - Bid Event: War Games - Waves 3 Unit One (Stingray Rifle Squad) R1 | 6k3 ⇒ 17

LM10 - Bid Event: War Games - Waves 3 Unit Two (Ami's Ashigaru Squad) R1 | 4k2+1 ⇒ 12

LM10 - Bid Event: War Games - Waves 3 Unit Two (Heavy Artillery) R1 | 2k2 ⇒ 3

32/60 Damage

LM10 - Bid Event: War Games - Waves 3 Ogre Brute Squad Damage | 6k2 ⇒ 17

Shiro Ei no Ami - 62 Structure remaining

LM10 - Bid Event: War Games - Waves 3 Unit 1 (Stingray Rifle Squad) R2 | 6k3 ⇒ 27

LM10 - Bid Event: War Games - Waves 3 Unit 2 (Ami's Ashigaru Squad) R2 | 4k2+1 ⇒ 10

Ogre Brute Squad Eliminated

Wave 4 - Tsuburu no Oni Spawn

LM10 - Bid Event: War Games - Waves 4 Unit 1 (Stingray Rifle Squad) R1 | 6k3 ⇒ 41

LM10 - Bid Event: War Games - Waves 4 Unit 2 (Ami's Ashigaru Squad) R1 | 4k2+1 ⇒ 23

LM10 - Bid Event: War Games - Waves 4 Unit 3 (Heavy Artillery) R1 | 2k2 ⇒ 12

76/65 Damage. Wave 4 defeated

Wave 5 Ugulu No Oni - 80
Shiro Ei no Ami - 62 structure remaining

LM10 - Bid Event: War Games - Waves 5 Unit 1 (Heavy Artillery + Heroic Action: Fire!) | 10k10 ⇒ 57 Heavy Artillery Out of Commission

LM10 - Bid Event: War Games - Waves 5 Unit 2 (Stingray Rifle Squad) | 6k3 ⇒ 30

87/80 Damage. Ugulu no Oni defeated

Final Results: All Waves Defeated. Shiro Ei no Ami 62/100 structure.
Total Actions 18
+.2 Glory, +1 Bid Point
Spider Clan | Courtier | Prestigious Bloodline | Extremely Rich | Dangerous Beauty
Status: 3.0 | Glory 1.0 | Honor: Untrustworthy
Carries: Pocket Communicator, Wakizashi, Sidearm. Carries the scent of bergamot, iris, rose, lily-of-the-valley, vanilla and patchoulli

Renting the Super-Yacht Daikoku's Breeze
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Kaiu Ryosei
Posts: 216
Joined: Tue Oct 28, 2025 1:04 am

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kaiu Ryosei »

Ryosei chose his units carefully, as much as he yearned to take the Heavy artillery he felt their only real use was in their heroic action which put him behind to even use. Their normal round damage was pitiful compared to most other units.

In the end he chose a strong frontline, a good cadre of ranged attackers and a unit of sappers because he had to represent the Kaiu.

each wave came and fell some lucky hits meant that when the dust settled his Shiro remained untouched and he smiled nodding, knowing that he had done a good job.

-------------------------------------------------------------------
Shiro Ryosei - 80 Points
Hida Heavy Squad
Stingray Rifle Squad
Honor Guard: Kaiu Sapper Squad

Wave 1
Zombie Horde
Wounds: 80
Hida guard damage +1 damage battle | 4k4+1 ⇒ 45
35/40
Stingray damage +1 damage battle | 6k3+1 ⇒ 24
11/80
Kaiu Sapper +1 damage battle +7 damage honorguard | 5k2+8 ⇒ 24
0/80 zombies slain

Wave 2
Goblin Swarm
Wounds: 50
hida guard damage goblins +1 dam battle | 4k4+1 ⇒ 20
30/50
stingray damage goblins +1 dam battle | 6k3+1 ⇒ 28
2/50
kaiu sapper damage goblins +1 dam battle +7 dam HG | 5k2+8 ⇒ 24
0/50 goblins defeated

Wave 3
Ogre Brute Squad
Wounds: 60
hida guard damage ogres +1 dam battle | 4k4+1 ⇒ 27
33/60
stingray damage ogres +1 dam battle | 6k3+1 ⇒ 31
2/60
kaiu sapper damage ogres +1 dam battle +7 dam HG | 5k2+8 ⇒ 28
0/60 ogres slain

Wave 4
Tsuburu no Oni Spawn
Wounds: 65
hida guard damage oni spawn +1 dam battle | 4k4+1 ⇒ 22
43/65
stingray damage oni spawn +1 dam battle | 6k3+1 ⇒ 27
16/65
kaiu sapper damage oni spawn +1 dam battle +7 dam HG | 5k2+8 ⇒ 25
0/65 Oni Spawn Slain

Wave 5
Ugulu no Oni
Wounds: 80
hida guard damage ugulu oni +1 dam battle | 4k4+1 ⇒ 23
57/80
stingray damage ugulu oni +1 dam battle | 6k3+1 ⇒ 47
10/80
kaiu sapper damage ugulu oni +1 dam battle +7 dam HG | 5k2+8 ⇒ 23
0/80 Ugulu no Oni Slain

Shiro Ryosei remains untouched. 80/80
15 actions taken
no units exhausted

+0.2 Glory and 1 Bid Point.
Crab Clan * Owner of Steel Claw * Wealthy * inventor * Engineer * craftsman * Nakahama Fantasy Flight Champion
Glory: 2.7 * Infamy: 1 * Status: 2.0 * Honor: Untrustworthy
Gear: daisho, sidearm, high end portable computer, fancy car
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Suzume Hitomi
Posts: 353
Joined: Sun Oct 26, 2025 3:46 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Suzume Hitomi »

The closest Hitomi has ever come to battle is running water and supplies to the folks re-enacting historic ones when she was quite young. So she looks at the maps, and looks at the squads available to command, takes a deep breath, and calls up the iconic Hida in their heavy armor. The modern tetsubo is not so different from their ancient forms, and this feels familiar and appropriate for defending Crab terrritories.

OK...probably some modern radiant rifles are a good idea. No sense ignoring all the advances that have come since.

And Kuni to round out things out. The idea of fighting atavistic horrors wielding the dangers of taint filled her with a shivering disgust and fear, just thinking about it in this very tame simulation. Putting a group of shugenja with Jade Strike on the field against that enemy was almost soothing.

And while she is no tactician, she is unflagging, and carries the power of STORIES to inspire and rally 'troops' that are getting pretty tired as the day wears on. This is her home...and theirs... and she makes sure to press the point. "We hold them here and we won't be mourning children who never got to sell at their first market, we won't see what these dark forces could do to our Jimen Tori, or see disgusting goblins rooting through the goods on the Shotengai!"

And it works! Each wave is driven back, some even more easily than she could have hoped. The final...looming holographic oni looks like it might make it through! With a desperate push, the Kuni fling a bus-sized boulder, glowing with the purity of jade, into its face. They collapse under the strain of that final invocation, knowing that they've saved the shiro!

******************
Shiro - 80/80

Stingray Rifle Squad
Kuni Shugenja Squad--Honor Guard (+3)
Heavy Defender Squad

Zombie Horde
Wounds: 80

Day 10 Event: vs. Zombie Horde Heavy Defender Squad | 4k4 ⇒ 20 60/80
Day 10 Event: vs. Zombie Horde Stingray Rifle Squad | 6k3 ⇒ 28 32/80
Day 10 Event: vs. Zombie Horde Kuni Shugenja Squad--Honor Guard +3 dmg | 4k3+3 ⇒ 33
Defeated!

Goblin Swarm
Wounds: 50

Day 10 Event: vs. Goblin Swarm vs. Heavy Defender Squad | 4k4 ⇒ 35 15/50
Day 10 Event: Goblin Swarm vs. Stingray Rifle Squad | 6k3 ⇒ 28
Defeated!

Ogre Brute Squad
Wounds: 60
Day 10 Event: Ogre Brute Squad vs. Heavy Defender Squad | 4k4 ⇒ 39 21/60
Day 10 Event: Ogre Brute Squad vs. Stingray Rifle Squad | 6k3 ⇒ 39
Defeated!

Tsuburu no Oni Spawn
Wounds: 65
Day 10 Event: Tsuburu no Oni Spawn vs.Heavy Defender Squad | 4k4 ⇒ 24 41/65
Day 10 Event: Tsuburu no Oni Spawn vs.Stingray Rifle Squad | 6k3 ⇒ 36 5/65
Day 10 Event: Tsuburu no Oni Spawn vs.Kuni Shugenja Squad Honor Guard +3 dmg | 4k3+3 ⇒ 38
Defeated!

Ugulu no Oni
Wounds: 80
Day 10 Event: Ugulu no Oni vs Heavy Defender Squad | 4k4 ⇒ 18 62/80
Day 10 Event: Ugulu no Oni vs Stingray Rifle Squad | 6k3 ⇒ 21 41/80
Day 10 Event: Ugulu no Oni vs Kuni Shugenja Squad Honor Guard +3 dmg | 4k3+3 ⇒ 39 2/80
Exhaust to deal 1k1 Day 10 Event: Ugulu no Oni vs Kuni Shugenja Squad Honor Guard Exhaust to deal +1k1 | 1k1+3 ⇒ 5 0/80 (editing out the honor guard damage still enough)
Defeated!

Shiro defended with no damage taken. 80/80 (+0.2 Glory and 1 bid point)
13 attacks
1 unit exhausted
Last edited by Suzume Hitomi on Thu Dec 04, 2025 10:58 am, edited 1 time in total.
Sparrow? ... Sparrow. * Well-dressed * Businesswoman
Honor: Exceptional * Glory: 3.1 * Status: 2

Owner of Feather Your Nest: Fine Art and Antiques

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Carries: Purse with rather small firearm, makeup for touchups, communicator, temperator, and small densai.
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Yoritomo Ochiba
Posts: 653
Joined: Sun Oct 26, 2025 3:20 am

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Yoritomo Ochiba »

Units:

- Stingray Rifle Squad (honour guard)
- Ashigaru Squad
- Heavy Artillery

Ochiba applied the same approach to wargames that she applied to everything in life, pick the biggest and coolest looking guns and fire them wildly at the enemy.

But there was one enemy who had been waiting for her, one who had been training for days after their last battle. Who? The Volcano Lizard? A serial killer with a trans-orbital lobotomy? No, someone far...far worse. The trainee 'ogre' who Ochiba had gotten into fight with at the obstacle course returned to terrorize her once more!

"Oh no no no you son of a-"
Roided out and ready for anything the 'ogre' tears her shiro apart, only brought down when the organisers have to foul him for nearly tossing one of her shoulders out of the arena.

"Well....there goes that."
The wounded Shiro lips on to survival, but the traumatised survivors end their day huddled around a camp fire (a nearby gastropub) talking in hushed tones of the great ogre killer (Kiranai-san from accounting).




Wave 1 Zombies!

Day 10 Late Morning Bid Event: Wargames.

Wave 1 - Zombies

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 37


Day 10 Late Morning Bid Event: Wargames.

Wave 1 - Zombies

Ashigaru Squad Attack | 4k2 ⇒ 13


Day 10 Late Morning Bid Event: Wargames.

Wave 1 - Zombies

Heavy Artillery Attack | 2k2 ⇒ 7


((57 to zombies))
Day 10 Late Morning Bid Event: Wargames.

Wave 1 - Zombies

Zombies strike back! | 2k2 ⇒ 10


Day 10 Late Morning Bid Event: Wargames.

Wave 1 - Zombies

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 43


((Zombies get 10 damage through!))

Wave 2 - Goblin Swarm

Day 10 Late Morning Bid Event: Wargames.

Wave 2 - Goblin Swarm

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 29


Day 10 Late Morning Bid Event: Wargames.

Wave 2 - Goblin Swarm

Ashigaru Squad Attack | 4k2 ⇒ 15


Day 10 Late Morning Bid Event: Wargames.

Wave 2 - Goblin Swarm

Heavy Artillery Attack | 2k2 ⇒ 14


(Goblins do not get through)

Day 10 Late Morning Bid Event: Wargames.

Wave 3 - Ogre Brute Squad

Wave 3 - Ogre Brute Squad

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 29


Day 10 Late Morning Bid Event: Wargames.

Wave 3 - Ogre Brute Squad

Ashigaru Squad attack | 4k2 ⇒ 17


Day 10 Late Morning Bid Event: Wargames.

Wave 3 - Ogre Brute Squad

Heavy Artillery Attack | 2k2 ⇒ 6


Day 10 Late Morning Bid Event: Wargames.

Wave 3 - Ogre Brute Squad

Ogre attack on the shiro! | 6k2 ⇒ 48


Day 10 Late Morning Bid Event: Wargames.

Wave 3 - Ogre Brute Squad

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 30


((Ogres down, but they put out 48 wounds on the shiro!))

Wave 4 - Tsuburu no oni spawn

Day 10 Late Morning Bid Event: Wargames.

Wave 4 - Tsuburu no Oni Spawn

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 34


Day 10 Late Morning Bid Event: Wargames.

Wave 4 - Tsuburu no Oni Spawn

Ashigaru squad attack | 4k2 ⇒ 14


Day 10 Late Morning Bid Event: Wargames.

Wave 4 - Tsuburu no Oni Spawn

Heavy artillery attack | 2k2 ⇒ 12


Day 10 Late Morning Bid Event: Wargames.

Wave 4 - Tsuburu no Oni Spawn

Tsuburu no oni spawn attacks the shiro! | 3k3 ⇒ 16


Day 10 Late Morning Bid Event: Wargames.

Wave 4 - Tsuburu no Oni Spawn

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 30


((Oni is down but the heavy artillery are eaten and it does 16 damage!))

Wave 5 - Ugulu no Oni

Day 10 Late Morning Bid Event: Wargames.

Wave 5 - Ugulu no Oni

Stingray Rifle Squad with honour guard attack | 6k3+6 ⇒ 27


Day 10 Late Morning Bid Event: Wargames.

Wave 5 - Ugulu no Oni

ashigaru squad attack | 4k2 ⇒ 11


Day 10 Late Morning Bid Event: Wargames.

Wave 5 - Ugulu no Oni

Heavy Artillery Heroic Action | 10k10 ⇒ 75


((Ugulu No oni doesn't make it through))


Final result: Shiro survives but on only 26 wounds
+0.2 Glory and 1 Bid Point.
Mantis| Bushi | Mildly Infamous | Rich | Tattooed | Here to Party
Honor: As Expected (not great)| Infamy 1.0/Glory 2.0 | Status: 2.0
Equipment: Daisho, Sidearms, Communicator, Miscellaneous gear
Art Credit: MedievalKite
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Bayushi Hinata
Posts: 356
Joined: Sun Oct 19, 2025 7:54 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Bayushi Hinata »

As midday nears another Scorpion joins the exercise. Striding confidently onto the mock battlefield in his station's full bussiness suit line, he almost seems like he's there to do bussiness rather than war. Though who can tell the difference between the two?

A unit of Skirmishers for him to accompany personally, the gleaming smartsteel of his own katana joining the rattle of steel amongst the local company's own. And as backup, an ever reliable backbone of Heavy Hida Defenders, heavy infantry would serve well holding the line and grinding down their enemies.

And so battle begins, the Scorpion's face covered by his mask. The terrible visage of a traitorous Oni.

The Zombie Horde!
Skirmishers!
Defenders!
Defenders again!
Total 59/80
The Zombies onslaugh was not stopped on their first go! And so his lines took a beating in response.
Shiro Hinata 24/80

Skirmishers finish off the zombies on the second go!

Goblin Horde!
Skirmishers!
Defenders 1
Defenders 2

Goblins 56/50 Dead!

Ogre Brutes!
Skirmishers
Defenders 1
Defenders 2

Ogres 64/60 Dead!

Tsuburu Oni Spawn!
Skirmishers
Defenders 1
Defenders 2

Oni 65/65 Dead! (Just barely)

Final Wave! Ulugu no Oni!
Skirmishers!
Defenders 1
Defenders 2

Ulugu no Oni 82/85! It stirkes back!

Both defender Regiments give their lives to protect the castle's integrity and cover the Skirmisher's final charge!

It succeeds in finishing off the Oni!

At the end of the day, Shiro Hinata stands with 47 Integrity points!
+0.2 Glory and 1 Bid point!

The young bushi strides out of the Dojo, the golden eyes of his mask glowing menacingly. He only had a few hours. It was time to prepare.
Scorpion - Bushi - Status 1.0 - Glory 3.4 - Infamy 2.0 - Untrustworthy - Dangerously Alluring - Shirtless Oshidama King
Daisho - Sidearm - Communicator - Densai - Designer Security Chic

We don't fear the unknown, we fear being understood.
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Susumu Sumiko
Posts: 556
Joined: Sun Oct 26, 2025 6:57 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Susumu Sumiko »

Wargames!

Sumiko was amused at this; being a Spider leader of a Crab army fighting the Shadowlands was the peak of irony. Still, she got very much into the game, even getting personally involved! She put together a team of the tallest Hida around with weapons bigger than she was and a squad of ashigaru that she would lead from the front if she could keep up with them. She pushed her group, but soon learnt that muscle was only useful when the muscle had better leadership to batter things correctly.

Shiro Sumi remains standing, and all her units were still alive, but it maybe wouldn't keep the rain out anymore. Totally character building though, with its dark foreboding rubble and dead enemies surrounding it.

(OOC:
Units:
Heavy Defender Squad (team Hida Smash!)
Heavy Defender Squad (team Hida Smash 2!)
Ashigaru Squad (Rokugans tiniest Honour Guard)

Shiro Sumi starting structure: 100

Round 1: Zombie horde (80 wounds total, 2k2 Structural Damage)
team Hida Smash! D10 LM Bid Event: WARGAMES!!!! Round 1: Zombie Horde. Unit 1 Heavy Defender Squad team Hida Smash 2! 4k4 Damage in Melee | 4k4 ⇒ 28
Heavy Defender Squad (team Hida Smash 2!) D10 LM Bid Event: WARGAMES!!!! Round 1: Zombie Horde. Unit 3 Heavy Defender Squad (team Hida Smash 2!) 4k4 Damage in Melee | 4k4 ⇒ 17
Rokugans tiniest Honour Guard: D10 LM Bid Event: WARGAMES!!!! Round 1: Zombie Horde. Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 29
28+17+29 = 74/80
Zombie damage: D10 LM Bid Event: WARGAMES!!!! Round 1: Zombie Horde. Zombies strike back! | 2k2 ⇒ 17 (17/100)
Second turn of round 1
Rokugans tiniest Honour Guard: D10 LM Bid Event: WARGAMES!!!! Round 1: Zombie Horde. Attack 2: Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 17 zombies ded

Round 2: Goblin Swarm (50 wounds, 4k2 Structural Damage)
team Hida Smash! D10 LM Bid Event: WARGAMES!!!! Round 2: Goblin Swarm. Unit 1 Heavy Defender Squad (team Hida Smash!) 4k4 Damage in Melee | 4k4 ⇒ 24
team Hida Smash 2! D10 LM Bid Event: WARGAMES!!!! Round 2: Goblin Swarm. Unit 1 Heavy Defender Squad (team Hida Smash 2!) 4k4 Damage in Melee | 4k4 ⇒ 19
Rokugans tiniest Honour Guard: D10 LM Bid Event: WARGAMES!!!! Round 2: Goblin Swarm. Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 17
24+19+17=60! Goblins smashed!

Round 3: Ogre Brute Squad (60 wounds, 6k2 Structural Damage)
team Hida Smash! D10 LM Bid Event: WARGAMES!!!!Round 3: Ogre Brute Squad. Unit 1 Heavy Defender Squad (team Hida Smash!) 4k4 Damage in Melee | 4k4 ⇒ 13
team Hida Smash 2! D10 LM Bid Event: WARGAMES!!!!Round 3: Ogre Brute Squad. Unit 3 Heavy Defender Squad (team Hida Smash 2!) 4k4 Damage in Melee | 4k4 ⇒ 15
Rokugans tiniest Honour Guard D10 LM Bid Event: WARGAMES!!!!Round 3: Ogre Brute Squad. Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 20
20+15+13 =48/60
Ogre damage: D10 LM Bid Event: WARGAMES!!!!Round 3: Ogre Brute Squad. Ogres strike back! | 6k2 ⇒ 14 (31/100)
second turn of round 3
Rokugans tiniest Honour Guard D10 LM Bid Event: WARGAMES!!!!Round 3: Ogre Brute Squad. Second turn! Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 17 Honour guard finishes the ogres!

Round 4: Tsuburu no Oni Spawn (65 wounds, 3k3 Structural Damage)
team Hida Smash! D10 LM Bid Event: WARGAMES!!!! Round 4: Tsuburu no Oni Spawn. Unit 1 Heavy Defender Squad (team Hida Smash!) 4k4 Damage in Melee | 4k4 ⇒ 16
team Hida Smash 2! D10 LM Bid Event: WARGAMES!!!! Round 4: Tsuburu no Oni Spawn. Unit 3 Heavy Defender Squad (team Hida Smash 2!) 4k4 Damage in Melee | 4k4 ⇒ 19
Rokugans tiniest Honour Guard D10 LM Bid Event: WARGAMES!!!! Round 4: Tsuburu no Oni Spawn. Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 18
16+19+18=53/65

Oni damage: D10 LM Bid Event: WARGAMES!!!! Round 4: Tsuburu no Oni Spawn. Oni strike back! | 3k3 ⇒ 20 (51/100)

Second turn of round 4:
Rokugans tiniest Honour Guard D10 LM Bid Event: WARGAMES!!!! Round 4: Tsuburu no Oni Spawn. Second turn! Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 22 honour guard finishes onis off!

Round 5: Ugulu no Oni (80 wounds, 6k3 Structural Damage)
team Hida Smash! D10 LM Bid Event: WARGAMES!!!! Round 5: Ugulu no Oni. Unit 1 Heavy Defender Squad (team Hida Smash!) 4k4 Damage in Melee | 4k4 ⇒ 18
team Hida Smash 2! D10 LM Bid Event: WARGAMES!!!! Round 5: Ugulu no Oni. Unit 3 Heavy Defender Squad (team Hida Smash 2!) 4k4 Damage in Melee | 4k4 ⇒ 24
Rokugans tiniest Honour Guard D10 LM Bid Event: WARGAMES!!!! Round 5: Ugulu no Oni. Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 28
18+24+28= 70/80!

Oni attack: D10 LM Bid Event: WARGAMES!!!!Round 5: Ugulu no Oni. Oni strike back! | 6k3 ⇒ 24 (75/100)

Second turn of round 5:
Rokugans tiniest Honour Guard D10 LM Bid Event: WARGAMES!!!! Round 5: Ugulu no Oni. Second turn! Unit 2 Ashigaru Squad (Rokugans tiniest Honour Guard) Damage: 4k2 Damage in Melee plus 2 from IR and weapon skill | 4k2+2 ⇒ 18 Oni dead!

Shiro Sumi survives with 25 structure points left!

+.2 glory and 1 bid point. No other placement possible
Spider Clan * Kagetsume Family * Nerd * Courtier * Itsy Bitsy Spider (Small) * Prodigy * Well travelled * The Friendly Spider * Plushie Addict * Jade Tattooed * Profile
Status: 1.0 | Glory: 3.5 | Honour: Untrustworthy
Carries/wears: Kimono, Wakizashi, Kami-pet, Sidearm(when allowed), Plushie Spider (sometimes), Fan, Communicator, Densai (sometimes), Holorecorder (sometimes)
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Kakita Hiroki
Posts: 184
Joined: Sun Oct 26, 2025 1:39 pm

Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kakita Hiroki »

Ki-kun is Crane. Ki-kun is an Idol. Ki-kun knows less about defending a fortified position than Tamori Kanna does about Chaos Theory Calculus.

Also he would never defend a mere Shiro . . . Kyuden Ki-kun would be defended instead.

He inspected the troops available and, as a Crane, selected the most handsome troops capable of formation dancin . . . err fighting honourably! He inserted himself into the Sharpshooters squad because the gunso there was really rugged and good looking. Great for Ki-kun's morale, and that's all that really matters here. Force Idol ASSEMBLE!

Wave One the First, being the shambling horde of zombies. Ki-kun's initial commands were all variations of 'Attack them you fools' and were moderately effective. Then the zombies actually reached the walls and Ki-kun had to hide . . . . tactically stand behind the gunso. His follow up order of 'Oh do what you do best' led to a volley of head shots and no more zombies.

Wave Two the Second, being a screaming horde of giggling goblins. Green . . . oh how he loathed green . . . it did not go with his hair at all. Spirited shouts of 'ANNIHILATE THEM' and 'STAB THEM GOOD, REAL GOOD' inspired his troops to mince the goblin attack up in double quick fashion.

Wave Three the Third, being the tall boys of Ogre persuasion. Being small gave him an inherent need to cut big things down to size. So they did. Just for him. Nice job chaps.

Wave Four the Fourth, being a WHAT THE FUCK IS THAT??? KEEP IT AWAY FROM ME!!!! Ki-kun did not remember much of this particular fight, as he spent all of it with his eyes shut, stood behind the biggest Hiruma available. Next!

Wave Five the Fifth, being the Final Boss Ugululululululu or however you say that. Tall AND ugly. The antithesis of everything Ki-kun stood for. Also he would quite like not to get hit in the face by something that big. Despite his urging of 'KILL IT FASTER' the Final Boss did make it to the walls . . and took a huge chunk out of them before the brave men of Force Idol brought it toppling down.

Ki-kun leaned theatrically on a rather handsome Hiruma. "it's over. Good show, lads and lasses. Maybe next time we can get some dance practice in beforehand to work on cohesion and rhythm?"


--

'Kyuden' Ki-kun starts with 80 Structural Wounds

Force Idol consists of
1 Stingray Rifle Squad - Honour Guard for Officer Ki-kun!
2 Forward Skirmish Squads

All chosen because Ki-kun is a vain idiot and chose by who was the most handsome.

Wave One! Ick . . . zombies. Why did it have to be zombies? 80 Wounds
Round 1
D10 Wargames: Wave 1, Round 1: Stingray Sharpshooter ATTAC | 6k3+1 ⇒ 27
D10 Wargames: Wave 1, Round 1: Forward Skirmish Squad 1 STAB | 7k2 ⇒ 27 54 total
D10 Wargames: Wave 1, Round 1: Forward Skirmish Squad 2 STABBY STAB | 7k2 ⇒ 19 73 total
D10 Wargames: Wave 1, Round 1: Zombies NOT IN THE FACE | 2k2 ⇒ 8
Kyuden Ki-kun 72/80

Round 2
D10 Wargames: Wave 1, Round 2: Stingray Sharpshooters PEW PEW HEADSHOT! | 6k3+1 ⇒ 51 . . . . yeah . . . that's dead zombies. re-dead zombies? ded-ded zombies? EX Zombies anyway.
Kyuden Ki-kun 72/80

Wave Two! Goblinses . . . THAASANDS OF 'EM 50 wounds
Round 1
D10 Wargames: Wave 2, Round 1: Stingray Sharpshooters PEW PEW PEW! | 6k3+1 ⇒ 25
D10 Wargames: Wave 2, Round 1: Forward Skirmish Squad 1 STAB 'EM BEFORE THEY STAB US | 7k2 ⇒ 14 39 total
D10 Wargames: Wave 2, Round 1: Forward Skirmish Squad 2 JUST KEEP ON STABBIN | 7k2 ⇒ 24 Gobboes minced.
Kyuden Ki-kun 72/80

Wave Three! Ogres . . Woah, you're a tall one . . . and so are your friends. How's the air up there? 60 Wounds
Round 1
D10 Wargames: Wave 3, Round 1: Stingray Sharpshooters! FIRE AT WILL!!! Which one is Will? | 6k3+1 ⇒ 36
D10 Wargames: Wave 3, Round 1: Forward Skirmish Squad 1 HAMSTRING 'EM! | 7k2 ⇒ 18 54 total
D10 Wargames: Wave 3, Round 1: Forward Skirmish Squad 2 IT'S STABBING TIME! | 7k2 ⇒ 18 Ogres toppled
Kyuden Ki-kun 72/80

Wave Four! WHAT THE FUCK IS THAT? DO NOT LET THAT NEAR ME . . . . 65 Wounds
Round 1
D10 Wargames: Wave 4, Round 1: Stingray Sharpshooters FIRST RANK FIRE . . . AND FIRE AGAIN . . KEEP EFFIN FIRING | 6k3+1 ⇒ 28
D10 Wargames: Wave 4, Round 1: Forward Skirmish Squad 1 If that thing reaches me, you're first | 7k2 ⇒ 16 44 total
D10 Wargames: Wave 4, Round 1: Forward Skirmish Squad 2 FUCK FUCK FUCK KILL IT KILL IT NAO!!!!! | 7k2 ⇒ 29 TAKE THAT YOU FAT FUCK!!!!!
Kyuden Ki-kun 72/80

Wave Five! Oh My . . . what big . . . everything you have . . . . 80 Wounds
Round 1
D10 Wargames: Wave 5, Round 1: Stingray Sharpshooters SHOOT IT IN THE FACE | 6k3+1 ⇒ 26
D10 Wargames: Wave 5, Round 2: Forward Skirmish Squad 1 GO FOR THE EYES HIRUMA BOO! | 7k2 ⇒ 13 39 total . . . round 1 still
D10 Wargames: Wave 5, Round 2: Forward Skirmish Squad 2 I SAID THE EYES, NOT THE LEFT PINKY | 7k2 ⇒ 27 66 total . . . round 1 still . . . obviously Kitteh getting too excited and losing Sakkaku discipline
D10 Wargames: Wave 5, Round 2: Ugulu no Oni SMASH SILLY KAKITA | 6k3 ⇒ 28 yup, round 1 still
Kyuden Ki-kun 44/80

Round 2
D10 Wargames: Wave 5, Round 2 FOR REAL THIS TIME: Stingray Sharpshooters BRING IT DOWN | 6k3+1 ⇒ 20 72 total
D10 Wargames: Wave 5, Round 2 FOR REAL THIS TIME: Forward Skirmish Squad 1 And to you I give the honour . . . | 7k2 ⇒ 15 THE BIG GUY FALLS

Kyuden Ki-kun remains . . . . well just over half of it does. 44/80

+0.2 Glory to Ki-kun and 1 Bid Point to the Crane.
Last edited by Kakita Hiroki on Thu Dec 04, 2025 5:02 pm, edited 1 time in total.
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Kaiu Tetsu
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Re: [Day 10 - Late Morning] Bid Event: Wargames

Post by Kaiu Tetsu »

Oddly enough, Tetsu is a bit unsteady as a battlefield commander despite his training. Sure, he's had his tactical courses but he's been a ship's gunner and then was promoted into a non-combat rank, but for some reason they don't want him commanding so much as setting logistics.

Of course, as an engineer Tetsu is a sucker for the Kaiu sappers, but the Stingray were solid and sturdy choices.

"Alright I want the field set. There's a lot of zombies but they only fight at arms lengths. Let's make us a killing field" The engineers are busy and by the time they're done there is a bottleneck of obstacles that the "zombies" shuffle into. Tetsu snaps his fingers like a metronome as they shuffle in. "Save your shots you'll need the ammo. Zed ain't in no hurry, why are you?" The squad mows down the first wave with clockwork precision.

The "goblins" are quicker but the field is still messy but the wave is smaller and with the massed fire they don't get close. They are cleared so fast that the "Ogres" aren't able to gang rush. The Kaiu model of mechanized slaughter continues and a cheer goes up.

"Not yet" Tetsu warns. "This is where they built the difficulty spike into" This was the moment he'd been dreading, the moment that he'd built contingencies into to lose members before the final moment. And then one of his Stingray groups turns as one for a coordinated headshot.

"Huh"

Tetsu hadn't really appreciated what he'd built. What he considered running the numbers as for a safe, consistent bet was terrifyingly effective.

"Ugulu no Oni" appears and lumbers forward. Tetsu turns to the sapper chief and offers a wink. "Well, we probably don't need it but it'd be a shame not to"

As the simulated Oni stumbles forward a net pattern of small lights pop up started at blue, before moving to a high pitched whine, and then blinking red before a holographic explosion, the holograms displaying the message "All according to Crab-kaku cake is a lie!" It's an ancient bit of engineer humor that they'd been unable to resist

The "Oni" blinks, stunned...and then the other two battalions finish adjusting the range and utterly light it up.

The castle remains untouched and it's all cheers.


______
Unit 1 (Honor Guard): Kaiu Sappers Squad
Unit 2: Stingray Rifle Squad
Unit 3: Stingray Rifle Squad
Shiro :80 points

Zombies
D10LA War Games - Zombies - Kaiu Sapper Honor Guard (+ 1 Damage for Battle Skill rank + 2 Insight bushi + 2 engineering) Round 1 | 5k2+5 ⇒ 25
D10LA War Games - Zombies - Stingray Squad 1 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 35
D10LA War Games - Zombies - Stingray Squad 2 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 25

85 damage, Zombie group eliminated

Goblins
D10LA War Games - Goblins- Stingray Squad 1 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 20
D10LA War Games - Goblins - Stingray Squad 2 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 37
D10LA War Games - Goblins - Kaiu Sapper Honor Guard (+ 1 Damage for Battle Skill rank + 2 Insight bushi + 2 engineering) Round 1 | 5k2+5 ⇒ 31

86 damage Goblins wiped out

Ogres
D10LA War Games - Ogres- Stingray Squad 1 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 26
D10LA War Games - Ogres - Stingray Squad 2 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 34

(Sapper roll made but not needed)

60 damage threshold reached, Ogre squad cleared


Tsuburu no Oni Spawn

D10LA War Games - Tsuburu no Oni Spawn- Stingray Squad 1 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 25

D10LA War Games - Tsuburu no Oni Spawn- Stingray Squad 2 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 44

D10LA War Games - Tsuburu no Oni Spawn (+ 1 Damage for Battle Skill rank + 2 Insight bushi + 2 engineering) Round 1 | 5k2+5 ⇒ 20

(attacks made out of order so 3 actions)

89 damage, Tsuburu no Oni Spawn cleared

Ugulu no Oni

D10LA War Games - Ugulu no Oni- Stingray Squad 1 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 22
D10LA War Games - Ugulu no Oni- Stingray Squad 2 (+ 1 Damage for Battle Skill rank) Round 1 | 6k3+1 ⇒ 41
D10LA War Games - Ugulu no Oni (+ 1 Damage for Battle Skill rank + 2 Insight bushi + 2 engineering) Round 1 | 5k2+5 ⇒ 20

83 damage, Ugulu no Oni cleared

Shiro Tetsu point: 80 points remaining (no damage taken)
14 attacks required (15 made but was already over threshold)
No Units Exhausted

1 Bid point
+0.2 Glory
Last edited by Kaiu Tetsu on Thu Dec 04, 2025 6:08 pm, edited 1 time in total.
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