Yasuki Wai, the owner of Gacha Umi, still maintains a notable number of arcade machines on the fourth floor of Gacha Umi out of nostalgia. While it is not as frequented as its other three floors of gachapon machines, there is a following of young Crab who use the space to hang out after their schooling. Once a month, Yasuki Wai holds Arcade Action Affair night in hopes of showcasing her increasingly retro arcade machine collection for some extra publicity and an invitation for new challengers to grow the meagre following. This is further incentivized with prizes on the line and some added stakes for the ultimate arcade monthly champion!
Unfortunately, with the arcade spectacle cranked to the maximum, the Epilepsy disadvantage is triggered.
Magic: Magic is not allowed.
Players may select up to three games for this event. No game can be repeated during this event unless they have the (Repeatable twice, only) trait.
Gachapon Machines (Repeatable twice, only)
Gachapon machines are found on all three levels of Gacha Umi, with some older machines even creeping up the stairway toward the arcade found on the fourth floor. While not quite in the spirit of the held event, Yasuki Wai has found it difficult to turn away her regular revenue base if her patrons wish to continue to spend their time on fishing for certain gachapon collectables. For this occasion, there is a bounty put up for certain items, which can be traded in for a number of tickets towards a greater prize.
To find a gachapon machine with the most items on the bounty list, a player may make either an Investigation(Notice)/Perception or a Hunting/Perception skill roll at TN10. On either success or failure, the player then rolls 1d100 on the Gachapon table, adding +10 to the result if the previous roll was a success and an additional +10 for each successful Called Raise.
Gachapon Table
1-40: The player receives a common gachapon item worth 0 Tickets.
41-60: The player receives an uncommon gachapon item worth 100 Tickets.
61-69: The player receives a rare gachapon item worth 200 Tickets.
70-79: The player receives a super rare gachapon item worth 400 Tickets.
80-89: The player receives an ultra-rare gachapon item worth 600 Tickets.
90-100: The player receives a mythic-rare gachapon item worth 1000 Tickets.
Natural 100: The player receives a unique-rare gachapon item worth 2000 Tickets or 1 Bid Point.
Shadowlands Invaders
In this retro-classic cabinet game, the player takes the role of a defender of an asteroid belt, where they must stop a horde of Shadowlands ships from slowly advancing towards the belt. Rudimentary pixilated icons represent the invaders, which are easy to vanquish, but have the advantage of great numbers to overwhelm the player if they are not prepared. The game is seemingly simple at first, but it requires a bit of planning and dexterity to shoot past the asteroids and hit the enemy ships.
The player must pass a Cumulative TN61 in 3 rolls to beat the game by vanquishing all of the approaching invaders. Players of the game may make a skill roll using either Engineer(Siege)/Intelligence, Pilot/Agility, or Firearms/Reflexes. For every 15 points removed from the Cumulative TN, the player is awarded 100 Tickets. If the Cumulative TN is passed by the end of 3 rolls, the player is awarded an additional 500 Tickets (for a total of 900 Tickets).
The First Tournament: Tag Edition
The First Tournament is a fighting game series where players pick one of the original Kami to fight in a fantastical, very loose, and alternate retelling of the Tournament of the Kami. Each Kami has their different styles and move set. A time-travelling Yoritomo-Kami and Daigotsu-Kami are also accessible with a secret code, which is apparently an open secret with most of the First Tournament community. Ultimately, the game is about combining attacks to create a long string of combo hits and ensuring the opponent is unable to retaliate. The game has seen an upward of 6 iterations (excluding spin-offs such as this one) as the programmers attempt to introduce new mechanics and balance the game (supposedly).
The player of the game may roll either a Melee Weapon Skill/Agility or Jiujitsu/Agility at TN15. If successful, the player may make another "attack" by adding 2 to the previous TN difficulty number. This continues until the player fails. The player is awarded 100 Tickets per successful roll.
- Tag!
This particular edition of the First Tournament allows the players to select two Kami as they work together to become the top two dominant Kami, in a convoluted storyline that didn't become popular with very many samurai. At any time of the game, prior to rolling, the player can declare a Tag in the rolling description. This lowers the current difficulty by 2 as the other Kami is tagged in to continue the chain of attacks.
In this light-gun shooter, the players take the role of a Kuni Witch-Hunter as they storm into a facility that has been taken over by a maho-tsukai. With their handy firearm, they will blast through multiple stages where they fight all manner of creatures. Those creatures include zombies, goblins, ogres, oni and even mechanical-hybrid-monstrosities! At some points of the game, House of the Maho-User will attempt to throw all manner of things at you on the screen, requiring quick coordination and attention.
The player will play through three stages of the game, which will require a Firearms/Reflexes skill check at TN15, TN20, then TN25. For each success roll, the player receives 100 Tickets and an additional 100 Tickets for each Called Raise in those successful rolls. If they fail such a roll, their character is dead and their participation ends*.
- Reload! Reload!
If the player fails a roll in this event, one per game, they may make a Sleight of Hand/Agility skill roll at TN20. On success, they quickly reload their gun and get another attempt to shoot any incoming objects in the game. They may then reroll their failed roll. If they fail in the Sleight of Hand skill roll, the player loses the game as normal and their participation ends. This use of Sleight of Hand does not cause honor loss.
Over the decades, there have been multiple iterations of the Moshi Moshi Super Sunrise games as they attempt to update their song offerings and squeeze in additional gimmicks to best emulate the growing trend of new dance movies. However, Yasuki Wai has in her possession one of the early editions of Moshi Moshi Super Sunrise. With its retro song list, the machine focuses on just the basics of following step moves on the prompt screen. If the player is particularly adventurous, they may attempt to combo their steps together they can gain a consistency bonus!
The player makes three skill checks using Perform: Dancing/Agility, all done at TN15. For each successful roll, they gain 100 Tickets. Then, if they call a Raise for each of their rolls, they gain an additional 400 Tickets (a total of 700 Tickets). They call two Raises in each of their rolls, they would gain an additional 800 Tickets (a total of 1100 Tickets). Finally, if three Raises are called for each roll, they gain an additional 1300 Tickets (a total of 1600 Tickets) for the player's perfect streak!
Driftmaster: Nitro!!!
Driftmaster: Nitro is a spin-off to the popular racing game series. In this game, players race for first-place placement over the course of three laps. They begin at the head of the pack, but competition will be difficult as cars jockey to overtake the player and players will have to make a climb back to first place if they ever fall behind. However, they have access to the nitro mechanic, which will give the player a boost of speed to make things a bit easier.
Players of the game will need to make three rolls using the skill Driving(Car)/Agility, all rolls done at TN25. They receive 100 Tickets per successful roll for completing a lap at placement standing. Any success Called Raises will add a Free Raise on the next roll made in this game. However, if the player ever fails a roll, they fall behind and will have to add 5 to their TN on their next roll. This accumulates to adding 10 to their TN if the player should fail 2 rolls in a row. However, if they pass the third and last roll, they gain an additional 500 Tickets.
- Nitro
Once per game, the player may activate their nitro boost to give them an extra edge in the game to catch up or maintain their standing in the race! Using the nitro and marking this in their description will grant them +1k1 towards that one roll.
In this simple game, and one coveted by the Hida, players test their strength with a two-handed hammer by striking an oni-faced base at the bottom of the tower, much like a high striker carnival game. There are different readings along the tower to read things from "Heimen-like" to "Strength of Hida-Kami" for added flavour. If the player is able to get a respectable result, the machine will often ring out an impressive tune with a muffled, barely intelligible quote.
Players may make a Heavy Weapon(Dai Tsuchi)/Agility attack at TN5, if they wish. This attack is treated as being made in attack stance, against a slower opponent, and one with less Honour. If the player succeeds or decides to forgo this attack, they make a damage roll using a weapon that grants 5k2 towards the damage roll, adding their Strength and any additional bonuses from Called Raises from an attack. Only a single attack may be made regardless of technique or raises. On a miss, they receive zero tickets. The result will determine their prizing, based on the highest standing. For example, if the player manages to get 41 points in their damage roll, they would qualify for only 3200 Tickets on the list.
15+: 200 Tickets
20+: 400 Tickets
25+: 800 Tickets
30+: 1600 Tickets
40+: 3200 Tickets
50+: 6400 Tickets
Outcome
At the conclusion of the event, each player tallies up the number of Tickets they earned through their own efforts and notes that amount. Yasuki Wai will be keeping an eye on the evening and has prepared a special prize for the player who has shown themselves to be worthy of the title of ultimate arcade monthly champion! Ties are broken by the most variety of games played, then by the most tickets earned by one machine.
The player with the most accumulated Tickets by their own effort will be gifted with a prized koshu wine bottle, made of pink grapes and from a prized vineyard in the ancestral Yasuki land. This bottle is valued at 10 koku on the open market. They will have a picture taken of them and added to the year's list of winners, granting them +0.3 Glory.
Players may then use their Tickets to trade for prizes in the list below. They may also trade their tickets with their friends, peers, and acquaintances. This amount does not contribute to the top prize, and only Tickets earned by the player's own efforts are counted, regardless of who might make use of them later.
Item list
Small plastic comb: 100 tickets
Poorly made plastic flute: 100 tickets
Sad bag of candies from Uomoto Co: 100 tickets
Carbonated sweet drink can/bottle from Uomoto Co: 100 tickets
Cheap and unfashionable shades: 100 tickets
Movie/serial poster: 200 tickets
Small mirror: 200 tickets
Small (1') tuna plush: 200 tickets
Acceptable bag of candies from Uomoto Co: 200 tickets
Blue, Grey or Brick red hairband: 200 tickets
Small (1') jimen tori plush: 300 tickets
Large bag of candies from Uomoto Co: 300 tickets
Aoi48 album, 5 generations ago: 300 tickets
Small (6") plastic statue of Kisada: 300 tickets
Fantasy Fight: Fantasy Fight x Chikushudo Collab Expansion Booster Pack: 300 tickets
Small (6") plastic statue of Kisada: 300 tickets
Fashionable communicator case with Daikoku printed on the front: 300 tickets
Plastic toy gun with foam shots: 400 tickets
Fashionable bracelet: 400 tickets
Cute pair of earrings: 400 tickets
Fortune plastic netsuke: 400 tickets
Large (2') tuna plush: 400 tickets
Idol photo print with an autograph from a member of Aoi48: 400 tickets
Fantasy Fight starter deck: 400 tickets
Kikea-brand Blue Shark plush, regular size: 500 tickets
Gun-shaped novelty lighter: 500 tickets
Simple ball cap: 500 tickets
Souvenir cookies box from Uomoto Co: 600 tickets
Gaudy obi: 600 tickets
Thematic/Costume photoshoot, solo package: 600 tickets
24 pack of alcohol from Kinsenka Breweries: 600 tickets
Kami-Pet (TM), portable pet device: 700 tickets
Cat/Fox ears headband, emotion/mood linked: 700 tickets
Sports team ball cap: 700 tickets
Susumu Yukumo photo print from her Green Carp tour with a holographic autograph: 700 tickets
Gumbai Miniatures, Yasuki Miho's Marines Squad Box: 700 tickets
Kanzashi set: 800 tickets
Nice hat for everyday casual wear: 800 tickets
Mu-mujina Mini-plushie Blind Box, Worker Collection: 800 tickets (Table Below)
Fanciful confectionery delight gift set from Uomoto Co: 800 tickets
Massive, life-size, jimen tori plush: 800 tickets
Deluxe Blue Moon Kami-Pet (TM), portable pet device (deluxe model gives +1 to your Kami Pet rolls): 900 tickets
Thematic/Costume photoshoot, couples/deluxe package: 900 tickets
Fashionable obi: 900 tickets
Cat/Fox ears headband, communicator-linked version: 900 tickets
Fanciful and extravagant hat, either for special occasions or cosplay: 900 tickets
Designer perfume/cologne box set: 900 tickets
Designer brand kimono: 1000 tickets
Kikea-brand Blue Greatshark plush, 5' in length: 1000 tickets
Full-course dinner at the Hanei Tower: 1000 tickets
A night's stay and spa at Hearth Manor: 1000 tickets
Prized koshu wine bottle: 1000 tickets
Rare vintage koshu wine bottle: 2000 tickets
Pearl Beauty Boutique bundle: 2000 tickets
Pink Lotus Night Club, all-inclusive booth with service: 2000 tickets
Three-day stay at Hotel Celestial Peninsula on the Skycarp: 2000 tickets
Mu-mujina Mini-Plushie Blind Box(roll 1d6 to determine pull)
1. Mujina in a baker's suit
2. Mujina in a mail delivery person's suit
3. Mujina in a cleaner labourer's suit
4. Mujina in a traffic guide's suit
5. Mujina in an ashigaru uniform
6. Mujina in a maid outfit

