[Day 9 - Late Evening] Side Event: Arcade Action Affair!

Gachapon and Arcade Parlour
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Boogiepop
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[Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Boogiepop »

Gacha Umi's business model began as an arcade parlour that offered a variety of gachapon machines to differentiate itself from their competitors in the Lower City of Nakahama City. However, with the element of luck and the ever-rotating catalogue of cute offerings, gachapon machines did quickly sweep up most of the competition and the demand for gaming arcade machines. While the need for gaming had not gone away for the Crab Clan, the need to spend koku and chase after particular fads had a stronger resonance among the Yasuki population.

Yasuki Wai, the owner of Gacha Umi, still maintains a notable number of arcade machines on the fourth floor of Gacha Umi out of nostalgia. While it is not as frequented as its other three floors of gachapon machines, there is a following of young Crab who use the space to hang out after their schooling. Once a month, Yasuki Wai holds Arcade Action Affair night in hopes of showcasing her increasingly retro arcade machine collection for some extra publicity and an invitation for new challengers to grow the meagre following. This is further incentivized with prizes on the line and some added stakes for the ultimate arcade monthly champion!

Unfortunately, with the arcade spectacle cranked to the maximum, the Epilepsy disadvantage is triggered.

Magic: Magic is not allowed.

Players may select up to three games for this event. No game can be repeated during this event unless they have the (Repeatable twice, only) trait.

Gachapon Machines (Repeatable twice, only)
Gachapon machines are found on all three levels of Gacha Umi, with some older machines even creeping up the stairway toward the arcade found on the fourth floor. While not quite in the spirit of the held event, Yasuki Wai has found it difficult to turn away her regular revenue base if her patrons wish to continue to spend their time on fishing for certain gachapon collectables. For this occasion, there is a bounty put up for certain items, which can be traded in for a number of tickets towards a greater prize.

To find a gachapon machine with the most items on the bounty list, a player may make either an Investigation(Notice)/Perception or a Hunting/Perception skill roll at TN10. On either success or failure, the player then rolls 1d100 on the Gachapon table, adding +10 to the result if the previous roll was a success and an additional +10 for each successful Called Raise.

Gachapon Table
1-40: The player receives a common gachapon item worth 0 Tickets.
41-60: The player receives an uncommon gachapon item worth 100 Tickets.
61-69: The player receives a rare gachapon item worth 200 Tickets.
70-79: The player receives a super rare gachapon item worth 400 Tickets.
80-89: The player receives an ultra-rare gachapon item worth 600 Tickets.
90-100: The player receives a mythic-rare gachapon item worth 1000 Tickets.
Natural 100: The player receives a unique-rare gachapon item worth 2000 Tickets or 1 Bid Point.

Shadowlands Invaders
In this retro-classic cabinet game, the player takes the role of a defender of an asteroid belt, where they must stop a horde of Shadowlands ships from slowly advancing towards the belt. Rudimentary pixilated icons represent the invaders, which are easy to vanquish, but have the advantage of great numbers to overwhelm the player if they are not prepared. The game is seemingly simple at first, but it requires a bit of planning and dexterity to shoot past the asteroids and hit the enemy ships.

The player must pass a Cumulative TN61 in 3 rolls to beat the game by vanquishing all of the approaching invaders. Players of the game may make a skill roll using either Engineer(Siege)/Intelligence, Pilot/Agility, or Firearms/Reflexes. For every 15 points removed from the Cumulative TN, the player is awarded 100 Tickets. If the Cumulative TN is passed by the end of 3 rolls, the player is awarded an additional 500 Tickets (for a total of 900 Tickets).

The First Tournament: Tag Edition
The First Tournament is a fighting game series where players pick one of the original Kami to fight in a fantastical, very loose, and alternate retelling of the Tournament of the Kami. Each Kami has their different styles and move set. A time-travelling Yoritomo-Kami and Daigotsu-Kami are also accessible with a secret code, which is apparently an open secret with most of the First Tournament community. Ultimately, the game is about combining attacks to create a long string of combo hits and ensuring the opponent is unable to retaliate. The game has seen an upward of 6 iterations (excluding spin-offs such as this one) as the programmers attempt to introduce new mechanics and balance the game (supposedly).

The player of the game may roll either a Melee Weapon Skill/Agility or Jiujitsu/Agility at TN15. If successful, the player may make another "attack" by adding 2 to the previous TN difficulty number. This continues until the player fails. The player is awarded 100 Tickets per successful roll.
  • Tag!
    This particular edition of the First Tournament allows the players to select two Kami as they work together to become the top two dominant Kami, in a convoluted storyline that didn't become popular with very many samurai. At any time of the game, prior to rolling, the player can declare a Tag in the rolling description. This lowers the current difficulty by 2 as the other Kami is tagged in to continue the chain of attacks.
House of the Maho-User
In this light-gun shooter, the players take the role of a Kuni Witch-Hunter as they storm into a facility that has been taken over by a maho-tsukai. With their handy firearm, they will blast through multiple stages where they fight all manner of creatures. Those creatures include zombies, goblins, ogres, oni and even mechanical-hybrid-monstrosities! At some points of the game, House of the Maho-User will attempt to throw all manner of things at you on the screen, requiring quick coordination and attention.

The player will play through three stages of the game, which will require a Firearms/Reflexes skill check at TN15, TN20, then TN25. For each success roll, the player receives 100 Tickets and an additional 100 Tickets for each Called Raise in those successful rolls. If they fail such a roll, their character is dead and their participation ends*.
  • Reload! Reload!
    If the player fails a roll in this event, one per game, they may make a Sleight of Hand/Agility skill roll at TN20. On success, they quickly reload their gun and get another attempt to shoot any incoming objects in the game. They may then reroll their failed roll. If they fail in the Sleight of Hand skill roll, the player loses the game as normal and their participation ends. This use of Sleight of Hand does not cause honor loss.
Moshi Moshi Super Sunrise Classic
Over the decades, there have been multiple iterations of the Moshi Moshi Super Sunrise games as they attempt to update their song offerings and squeeze in additional gimmicks to best emulate the growing trend of new dance movies. However, Yasuki Wai has in her possession one of the early editions of Moshi Moshi Super Sunrise. With its retro song list, the machine focuses on just the basics of following step moves on the prompt screen. If the player is particularly adventurous, they may attempt to combo their steps together they can gain a consistency bonus!

The player makes three skill checks using Perform: Dancing/Agility, all done at TN15. For each successful roll, they gain 100 Tickets. Then, if they call a Raise for each of their rolls, they gain an additional 400 Tickets (a total of 700 Tickets). They call two Raises in each of their rolls, they would gain an additional 800 Tickets (a total of 1100 Tickets). Finally, if three Raises are called for each roll, they gain an additional 1300 Tickets (a total of 1600 Tickets) for the player's perfect streak!

Driftmaster: Nitro!!!
Driftmaster: Nitro is a spin-off to the popular racing game series. In this game, players race for first-place placement over the course of three laps. They begin at the head of the pack, but competition will be difficult as cars jockey to overtake the player and players will have to make a climb back to first place if they ever fall behind. However, they have access to the nitro mechanic, which will give the player a boost of speed to make things a bit easier.

Players of the game will need to make three rolls using the skill Driving(Car)/Agility, all rolls done at TN25. They receive 100 Tickets per successful roll for completing a lap at placement standing. Any success Called Raises will add a Free Raise on the next roll made in this game. However, if the player ever fails a roll, they fall behind and will have to add 5 to their TN on their next roll. This accumulates to adding 10 to their TN if the player should fail 2 rolls in a row. However, if they pass the third and last roll, they gain an additional 500 Tickets.
  • Nitro
    Once per game, the player may activate their nitro boost to give them an extra edge in the game to catch up or maintain their standing in the race! Using the nitro and marking this in their description will grant them +1k1 towards that one roll.
Test of Strength
In this simple game, and one coveted by the Hida, players test their strength with a two-handed hammer by striking an oni-faced base at the bottom of the tower, much like a high striker carnival game. There are different readings along the tower to read things from "Heimen-like" to "Strength of Hida-Kami" for added flavour. If the player is able to get a respectable result, the machine will often ring out an impressive tune with a muffled, barely intelligible quote.

Players may make a Heavy Weapon(Dai Tsuchi)/Agility attack at TN5, if they wish. This attack is treated as being made in attack stance, against a slower opponent, and one with less Honour. If the player succeeds or decides to forgo this attack, they make a damage roll using a weapon that grants 5k2 towards the damage roll, adding their Strength and any additional bonuses from Called Raises from an attack. Only a single attack may be made regardless of technique or raises. On a miss, they receive zero tickets. The result will determine their prizing, based on the highest standing. For example, if the player manages to get 41 points in their damage roll, they would qualify for only 3200 Tickets on the list.

15+: 200 Tickets
20+: 400 Tickets
25+: 800 Tickets
30+: 1600 Tickets
40+: 3200 Tickets
50+: 6400 Tickets

Outcome
At the conclusion of the event, each player tallies up the number of Tickets they earned through their own efforts and notes that amount. Yasuki Wai will be keeping an eye on the evening and has prepared a special prize for the player who has shown themselves to be worthy of the title of ultimate arcade monthly champion! Ties are broken by the most variety of games played, then by the most tickets earned by one machine.

The player with the most accumulated Tickets by their own effort will be gifted with a prized koshu wine bottle, made of pink grapes and from a prized vineyard in the ancestral Yasuki land. This bottle is valued at 10 koku on the open market. They will have a picture taken of them and added to the year's list of winners, granting them +0.3 Glory.

Players may then use their Tickets to trade for prizes in the list below. They may also trade their tickets with their friends, peers, and acquaintances. This amount does not contribute to the top prize, and only Tickets earned by the player's own efforts are counted, regardless of who might make use of them later.

Item list
Small plastic comb: 100 tickets
Poorly made plastic flute: 100 tickets
Sad bag of candies from Uomoto Co: 100 tickets
Carbonated sweet drink can/bottle from Uomoto Co: 100 tickets
Cheap and unfashionable shades: 100 tickets
Movie/serial poster: 200 tickets
Small mirror: 200 tickets
Small (1') tuna plush: 200 tickets
Acceptable bag of candies from Uomoto Co: 200 tickets
Blue, Grey or Brick red hairband: 200 tickets
Small (1') jimen tori plush: 300 tickets
Large bag of candies from Uomoto Co: 300 tickets
Aoi48 album, 5 generations ago: 300 tickets
Small (6") plastic statue of Kisada: 300 tickets
Fantasy Fight: Fantasy Fight x Chikushudo Collab Expansion Booster Pack: 300 tickets
Small (6") plastic statue of Kisada: 300 tickets
Fashionable communicator case with Daikoku printed on the front: 300 tickets
Plastic toy gun with foam shots: 400 tickets
Fashionable bracelet: 400 tickets
Cute pair of earrings: 400 tickets
Fortune plastic netsuke: 400 tickets
Large (2') tuna plush: 400 tickets
Idol photo print with an autograph from a member of Aoi48: 400 tickets
Fantasy Fight starter deck: 400 tickets
Kikea-brand Blue Shark plush, regular size: 500 tickets
Gun-shaped novelty lighter: 500 tickets
Simple ball cap: 500 tickets
Souvenir cookies box from Uomoto Co: 600 tickets
Gaudy obi: 600 tickets
Thematic/Costume photoshoot, solo package: 600 tickets
24 pack of alcohol from Kinsenka Breweries: 600 tickets
Kami-Pet (TM), portable pet device: 700 tickets
Cat/Fox ears headband, emotion/mood linked: 700 tickets
Sports team ball cap: 700 tickets
Susumu Yukumo photo print from her Green Carp tour with a holographic autograph: 700 tickets
Gumbai Miniatures, Yasuki Miho's Marines Squad Box: 700 tickets
Kanzashi set: 800 tickets
Nice hat for everyday casual wear: 800 tickets
Mu-mujina Mini-plushie Blind Box, Worker Collection: 800 tickets (Table Below)
Fanciful confectionery delight gift set from Uomoto Co: 800 tickets
Massive, life-size, jimen tori plush: 800 tickets
Deluxe Blue Moon Kami-Pet (TM), portable pet device (deluxe model gives +1 to your Kami Pet rolls): 900 tickets
Thematic/Costume photoshoot, couples/deluxe package: 900 tickets
Fashionable obi: 900 tickets
Cat/Fox ears headband, communicator-linked version: 900 tickets
Fanciful and extravagant hat, either for special occasions or cosplay: 900 tickets
Designer perfume/cologne box set: 900 tickets
Designer brand kimono: 1000 tickets
Kikea-brand Blue Greatshark plush, 5' in length: 1000 tickets
Full-course dinner at the Hanei Tower: 1000 tickets
A night's stay and spa at Hearth Manor: 1000 tickets
Prized koshu wine bottle: 1000 tickets
Rare vintage koshu wine bottle: 2000 tickets
Pearl Beauty Boutique bundle: 2000 tickets
Pink Lotus Night Club, all-inclusive booth with service: 2000 tickets
Three-day stay at Hotel Celestial Peninsula on the Skycarp: 2000 tickets

Mu-mujina Mini-Plushie Blind Box(roll 1d6 to determine pull)
1. Mujina in a baker's suit
2. Mujina in a mail delivery person's suit
3. Mujina in a cleaner labourer's suit
4. Mujina in a traffic guide's suit
5. Mujina in an ashigaru uniform
6. Mujina in a maid outfit
GM-Hat
Yasuki Rogue Trader • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 4

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Miya Kisha
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Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Miya Kisha »

Kisha manages to fight her way to the arcades, her petite frame a disadvantage in doing so. But she sits to them, at last, and tries her hand at the gachapon. The prize falls into her hand, and she smiles as she puts it into her pocket.

Next, she stands at an old arcade game, her hands moving with what seem practiced motions over the joystick and buttons. Soon, all the pixelated threats are vanquished, and tickets erupt in a stream to pile, detumescent, at her feet.

Kisha scoops the tickets up and, seeing that the neighboring machine is open, sits to it. Trigger discipline serves her well for a couple of rounds of porcelain-masked zombies coming at her to eat her brains, but the mass of tentacles that coalesce from the tsukai's slashed wrists defy her, and it is only a couple short spurts of tickets that dribble out of the machine.

The Miya, her winnings in hand, makes space for others. What she will do with the winnings, she's not sure yet...

~~~~~
Gachapon SL Invaders "For every 15 points removed from the Cumulative TN, the player is awarded 100 Tickets. If the Cumulative TN is passed by the end of 3 rolls, the player is awarded an additional 500 Tickets (for a total of 900 Tickets)."

House of the Maho-user Hojutsu / Reflexes TN 15, 20, 25; once may Sleight of Hand / Agility TN 20 to remain in game "For each success roll, the player receives 100 Tickets and an additional 100 Tickets for each Called Raise in those successful rolls."

Overall results
  • One super-rare gachapon (600 ticket equivalent) and 1100 tickets, so equivalent of 1800
  • Three games played
  • 900 tickets max one-game score
Imperial * Herald * Small * Gossip * Medialite
Status 3.0 * Glory 4.8 * Exceptionally Honorable
Generally has a little bit of cash, good clothes, wakizashi, densai, communicator; holodrone probably following along
Might be packing; you never know
"Oh, this will make great content!"
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Bayushi Kazushi
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Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Bayushi Kazushi »

Kazushi starts at the gachapon machines, as well - starting out to some early success with an ultra-rare dropping on his first attempt! His second attempt isn't so good, though, as he can't seem to find a machine with the item he's looking for.

Next he tries his luck at dancing, and he's...not that bad, actually, for someone completely untrained in the art and unfamiliar with the game. It takes him a moment, but he soon gets the patterns down and performs reasonably well. He walks away with another handful of tickets.

At the end, he heads to the counter, trading in his tickets for a 24-pack of Kensenka beer and a bag of Uomoto candies. Not really a bad haul for a diversion like this.

*****

Gachapon 1: Arcade Action - Gachapon 1 (Investigation/Perception), 1 Raise Called | 4k2 ⇒ 26 (TN: 15) Success! Result: Gachapon 1 Results | 1d100+20 ⇒ 86 - an ultra-rare!

Gachapon 2: Arcade Action - Gachapon 2 (Investigation/Perception), 1 Raise Called | 4k2 ⇒ 12 (TN: 15) Failure! Result: Gachapon 2 Results | 1d100 ⇒ 2 - a common...

Moshi Moshi Super Sunrise Classic:
Moshi Moshi Super Sunrise Classic | 3k3 ⇒ 12 (TN: 15)
Moshi Moshi Super Sunrise Classic | 3k3 ⇒ 20 (TN: 15)
Moshi Moshi Super Sunrise Classic | 3k3 ⇒ 16 (TN: 15)
Two successes for 200 tickets.

Total tickets: 800
Scorpion Clan ● Courtier ● Dangerous Beauty ● Merchant ● Wealthy
Honor: Untrustworthy ● Glory: 3.5 ● Status: 3.5
The Entourage: Bodyguard Kurumi, Secretary Katsumi
Carries/Wears: Extravagant clothing, Deflector Fan, Wakizashi, Communicators (all three), Densai, Fan, Mask, Portable Computer (Katsumi)
Avatar adapted from a photo by @何存真

"You're only as good as your last deal."
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Kitsune Kiyoshi
Posts: 416
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Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Kitsune Kiyoshi »

Fox Clan Idol and Shugenja 🐒Actor 🐒Singer 🐒Famous 🐒Wealthy 🐒Small 🐒Animal Lover 🐒Meddler 🐒 Drake Trainer
Honor: What is Expected - Glory: 9 - Status: 1


Carries: Communicator, Densai, Holorecorder - Accompanied By: The Dectective
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Moto Shiwahime
Posts: 574
Joined: Sun Oct 26, 2025 8:30 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Moto Shiwahime »

She had not been here before, preferring to keep to her training rather then waste time with games but...she had to admit that this looked fun.

Shiwahime really did not think that she would enjoy playing these games along but with a group like this one, the competition added a little friendly spice to it all.

The first machine she spotted was, obviously, the strength test. Simple yet elegant. The Moto never really had used a Dai-Tsuchi before but the principle seemed simple enough as she weighted and tested the weapon in one hand.

''Feels decent'' she commented before moving in for the strike. She did not bother using both arms to swing the huge weapon: she did not want to test the strength of the Kaiu engineered arm, she wanted to test her own! And so she swung the heavy thing one handed, in a great arc, focusing her body's entire strength into the weapon's head.

The collision was violent and reverberated through the floor before the maker shot through to the full range of the tower

''Neat'' she told the machine, quite proud of that blow. Maybe she should take up heavy weapons?

Now feeling a bit more ready for fun she moved to the first tournament game and racked a decent streak until she really should have switched to Hida to continue the combo.

But how could she switch? Shinjo was best Kami!

She finally got tempted by the racing game. She had lost the real one but perhaps she could save her personnal pride with a digital one.

Arcade Action Affair! Test of Strength, Heavy Weapon(Dai Tsuchi)/Agility, void for skill, 2CR for extra damage | 4k3 ⇒ 42 (TN: 15)
Arcade Action Affair! Test of Strength, damage, 9k2 base+ strength, +2k0 for called raises, +1k0 from Large, 10k3 total | 10k3 ⇒ 6350+: 6400 Tickets

Arcade Action Affair! The First Tournament: Tag Edition-Chain/agi, Shinjo and Hida selected. | 8k3 ⇒ 20 (TN: 15)
Arcade Action Affair! The First Tournament: Tag Edition-Chain/agi, Shinjo and Hida selected. | 8k3 ⇒ 29 (TN: 17)
Arcade Action Affair! The First Tournament: Tag Edition-Chain/agi, Shinjo and Hida selected. | 8k3 ⇒ 21 (TN: 19)
Arcade Action Affair! The First Tournament: Tag Edition-Chain/agi, Shinjo and Hida selected. | 8k3 ⇒ 43 (TN: 21)
Arcade Action Affair! The First Tournament: Tag Edition-Chain/agi, Shinjo and Hida selected. | 8k3 ⇒ 64 (TN: 23)
Arcade Action Affair! The First Tournament: Tag Edition-Chain/agi, Shinjo and Hida selected. | 8k3 ⇒ 22 (TN: 25)
+500 Tickets

Arcade Action Affair! Driftmaster: Nitro!!! First lap! | 6k3 ⇒ 44 (TN: 25)
Arcade Action Affair! Driftmaster: Nitro!!! Second lap! | 6k3 ⇒ 34 (TN: 25)
Arcade Action Affair! Driftmaster: Nitro!!! Final lap! NITRO! | 7k4 ⇒ 32 (TN: 25)300+500=800 Tickets
Total: 7700 tickets

will take:
Pink Lotus Night Club, all-inclusive booth with service: 2000 tickets
Massive, life-size, jimen tori plush: 800 tickets
Designer brand kimono: 1000 tickets
Fashionable obi: 900 tickets
Rare vintage koshu wine bottle: 2000 tickets
Gumbai Miniatures, Yasuki Miho's Marines Squad Box: 700 tickets
Large bag of candies from Uomoto Co: 300 tickets
Last edited by Moto Shiwahime on Mon Dec 01, 2025 6:46 pm, edited 1 time in total.
Unicorn Clan | Rough | 'dat gun (singular, fuckin' shark) | doshin
Status: 1.0 | La Dreadful Chevalière | Honor: We will laugh about it | Fame: 4.8 - Infamy: 1.0 | Large - DEAD
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Ikoma Nonoko
Posts: 121
Joined: Sun Nov 02, 2025 1:01 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Ikoma Nonoko »

Nonoko wasn't going to let this opportunity go away. First the gatcha. She wondered what she would get. She opened the plastic ball and confetti a silver ticket for a mythic rare gatcha. Then to Shadowlands Invaders at the beginning she had some luck but slowly it dwindled as she died 2 times while piloting the ship. Finally Moshi Moshi SS Classic, the start was rough but as she watched the arrows go by her memory of the steps started to trigger. Her tiny legs sometimes couldn't reach the arrow asked letting her not to score SS+.

//
D9 LE Event Gatchapon 1 investigation per 2CR 0VP | 5k4 ⇒ 44 (TN: 20)

D9 LE Gatchapon d100 +30 | 1d100+30 ⇒ 129

Mythic rare 1000 tickets Gatchapon

D9 LE Event Shadow Invaders 1 piloting Agi 0CR 0VP unskilled | 4k4 ⇒ 21

100 tickets

D9 LE Event Shadowland Invaders 2 piloting Agi 0CR 0VP unskilled | 4k4 ⇒ 14
0 tickets

D9 LE Event Shadowland Invaders 3 piloting Agi 0CR 0VP unskilled | 4k4 ⇒ 11 (TN: 26)
0 tickets

Failed to pilot to victory

D9 LE Event Moshi Moshi Super Sunrise Perform Dancing Agi 2CR 0VP Sensation | 5k4 ⇒ 22 (TN: 25)
Failed

D9 LE Event Moshi Moshi Super Sunrise 2 Perform Dancing Agi 2CR 0VP Sensation | 5k4 ⇒ 35 (TN: 25)

D9 LE Event Moshi Moshi Super Sunrise 3 Perform Dancing Agi 2CR 0VP Sensation | 5k4 ⇒ 29 (TN: 25)

200Tickets

Total tickets: 1000 voucher+300

Redeem for a booster pack and a[s] new bed[/s] 5' shark plushie
Last edited by Ikoma Nonoko on Mon Dec 01, 2025 6:05 am, edited 2 times in total.
*Lion Clan *Courtier? *Small *Storyteller *"The tiny Lion" *Heavenly Torii game developer
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Shinjo Suh-Hyun
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Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Shinjo Suh-Hyun »

Suh-Hyun had decided to take a try at the arcade. Entering the venue she was immediately drawn to Shadowlands Invaders. It proved to be more challenging then she had expected but still by the end she had conquered the game with room to spare.

Then her eye was drawn to the The First Tournament: Tag Edition. The Unicorn of course picked Lady Shinjo, choosing her alt modern biker skin, and with a sly smile chose Hida, in his gag crab outfit, as her second. She was quickly drawn into the game, rampaging through the first section with ease on Lady Shinjo and then switching to Hida for the last few matches. For a while it seemed she was unstoppable then she hit Lord Akodo. Entering the stage the usually stoic kami ripped off his armor leaving only his lion helmet and mempo. Grappler Akodo was a bold choice, but it didn't take long for Suh-Hyun's streak to be grabbed, thrown, and pile drivered into oblivion. "F***ING AKODO!" She exclaimed, drawing a few dirty looks and prompting a sheepish retreat from the machine.

Finally Suh-Hyun decided to give the racing game, Driftmaster: Nitro!!, a try. It was...really easy given she had literally just one an actual race. In act she spent part of the run showing off for no real reason. When her car crossed the finish line, there wasn't any other racer even in sight.

Satisfied with her haul, the Shinjo takes her tickets and goes to cash in....
-----------------
Shadowlands Invaders 900 Tickets
Side Event Arcade: Shadowlands Invaders. Piloting/AWA. +1k0 from Prodigy. Roll 1 | 10k4 ⇒ 30 (TN: 61)

Side Event Arcade: Shadowlands Invaders. Piloting/AWA. +1k0 from Prodigy. Roll 2 | 10k4 ⇒ 23 (TN: 31)

Side Event Arcade: Shadowlands Invaders. Piloting/AWA. +1k0 from Prodigy. Roll 3 | 10k4 ⇒ 59 (TN: 8)

The First Tournament 1000 Tickets
Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 1 | 6k4 ⇒ 38 (TN: 15)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 2 | 6k4 ⇒ 38 (TN: 17)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 3 | 6k4 ⇒ 42 (TN: 19)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 4 | 6k4 ⇒ 21 (TN: 21)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 5 (Tag in Hida for -2) TAG | 6k4 ⇒ 37 (TN: 21)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 6 | 6k4 ⇒ 23 (TN: 23)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 7 | 6k4 ⇒ 32 (TN: 25)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 8 | 6k4 ⇒ 36 (TN: 27)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 9 | 6k4 ⇒ 31 (TN: 29)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 10 | 6k4 ⇒ 36 (TN: 31)

Side Event Arcade: The First Tournament: Tag Edition. Choosing Shinjo duh. Kenjutsu/AGI. +1k0 from Prodigy. Roll 11 | 6k4 ⇒ 23 (TN: 33)


Driftmaster Nitro!! 800 Tickets
Side Event: Driftmaster: Nitro!!! (I confused this and Moshi Moshi. RRing because TNs were wrong and dice pool was wrong). 1 CR. +1k0 from Prodiigy | 9k4 ⇒ 39 (TN: 30)

Side Event: Driftmaster: Nitro!!! (I confused this and Moshi Moshi. RRing because TNs were wrong and dice pool was wrong). 1 CR. 1 FR +1k0 from Prodigy. Roll 2 | 9k4 ⇒ 35 (TN: 30)

Side Event: Driftmaster: Nitro!!! (I confused this and Moshi Moshi. RRing because TNs were wrong and dice pool was wrong). 2 CR. 2 FR +1k0 from Prodigy. +1k1 from Nitro Roll 3 | 10k5 ⇒ 48 (TN: 35)

Total 2700 Tickets
Unicorn • Bushi • Pilot
Honor: What is Expected • Glory: 3.0 • Status: 2.0
Equipment: Densai, Communicator, Aviators(very important)
When necessary: Gun belt and Sidearm, Daisho


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Kuni Sumie
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Joined: Thu Nov 13, 2025 9:08 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Kuni Sumie »

Sumie was there to ruin someone's day. It didn't matter if they were some pre-gempukku child who was getting rewarded by their parents for earning a gold star or some retired geezer who was trying to recapture their youth with the magic of video games. Someone was going to get owned. Destroyed! Merc'd!

"Out of the way, dorks," Sumie would say when she stepped forward to take her turn with The First Tournament: Tag Edition. She would put her arms behind her back in a quick stretch with a roll of her neck, then assume a hunched position to take up as much arm space as possible. This should also work to her advantage because she was banking that her opponent had never touched another human being before. She picked the most edgy combination ever, Akodo and Shiba. Those Clans never partnered before, right? Bite me history try-hards, before you say anything!

She tapped her buttons in quick succession when she launched someone in the air, keeping them up with various fancy footwork from Shiba-Kami. What should have been a one-way train to Suffertown with an Akodo-kami tag in was cut short when she missed her grapple chain. "Lame!"

Unfortunately...that was the only machine she had her eyes set on. Sure, she could scrouge up a disguise to go again, but she meandered around and tried the Test of Strength to get the lowest score of recognition. Lame, I don't need your pity tickets.

She took the tickets.

Ugh, gachapon, gross. But still, she tried her hand at gachapon in hopes of getting a NAT ONE HUNDRED. Surely, then the Clans will come swarming at her for that 1 Bid Point so that they could earn some sort of convoluted, double-linked company that made lameo kitchen appliances. They'll say 'save us!' and then she'll look down and whisper...'no'.

Alas, that didn't happen. But, at least she got enough to get a box of Yasuki Miho's Marines. This unit was totally busted and overpowered...if you played in that era of war.

***
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility | 6k3 ⇒ 33 (TN: 15)
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility | 6k3 ⇒ 31 (TN: 17)
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility | 6k3 ⇒ 19 (TN: 19)
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility | 6k3 ⇒ 34 (TN: 21)
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility | 6k3 ⇒ 34 (TN: 23)
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility | 6k3 ⇒ 25 (TN: 25)
Day 9 - Late Evening, Arcade Action Affair! The First Tournament with Jiujitsu/Agility, with TAG! | 6k3 ⇒ 22 (TN: 25)
+600 Tickets

Day 9 - Late Evening, Arcade Action Affair! Test of Strength, no fancy stuff, just straight to damage | 8k2 ⇒ 16
+200 Tickets

Day 9 - Late Evening, Arcade Action Affair! Gachapon Machines: Investigation(Notice)/Perception. Void for Skill! 2 CR! | 4k3 ⇒ 11 (TN: 20)
Day 9 - Late Evening, Arcade Action Affair! Gachapon Machines: Whatever, Go Nat 100!!!! | 1d100 ⇒ 69
+200 Tickets

1000 Tickets in all!

Getting...
Gumbai Miniatures, Yasuki Miho's Marines Squad Box: 700 tickets
Crab Clan • Shugenja • Edgy • Not Lame • Doctor Badass
Honour: Untrustworthy • Status: 1.0 • Glory: 1.4
Carries: Satchel, Communicators, Medical Kit, Holorecorder

Run by GM Boogiepop / Description / Art by HetteMaudit
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Tamori Kanna
Posts: 739
Joined: Sun Oct 26, 2025 11:05 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Tamori Kanna »

ARCADE!
LIGHTS!
FUN!
NOISES!

Kanna's eyes glittered as much as all the shining lights around them from all the arcade machines. But first things first... the hunt for ultra-rare gachapons!

Alas, she wasn't the only one trying to to hunt for the rare finds, and her first gachapon was as common as dirt. Or maybe water was more common on Green Carp? For a moment, Kanna forgot about that the gachapon and spaced out thinking about what Green Carp had more of - water or dirt.

Eventually she remembered what she was doing, and managed to squeeze in between the crowd to try for another gachapon.

YES! An ultra-rare gachapon! It wasn't the super-duper-unique one, but this was a good pull!

Then she was pushed away from the machines, as others flocked to find the one unique item.

The short Dragon woman roamed between the machines for a while, before she saw someone play the Shadowlands Invaders-shooter. Overall, it seemed the games here were rather violent, but... maybe she should brush up on those nonexisting combat capabilities!

"PEW!" Kanna declared loudly with each shot, enthusiastic in her mimicking of the game's movements. "PE-- awww I didn't make it."

Still, she had shot enough monsters for some rewards.

And with her combined winnings she had enough for ONE MU-MUJINA BLIND BOX! YES!

----


D9 LE SIDE EVENT: Arcade Action Affair! Gachapon #1. Investigation/Perception 3 raises because KANNA CAN DO ANYTHING FOR PLUSHIES!! | 5k3 ⇒ 29 (TN: 25)
D9 LE SIDE EVENT: Arcade Action Affair! Gachapon #1. Investigation/Perception 3 raises because KANNA CAN DO ANYTHING FOR PLUSHIES!! UNLUCKY RE-ROLL | 5k3 ⇒ 23 (TN: 25)

D9 LE SIDE EVENT: Arcade Action Affair! Gachapon #1. | 1d100 ⇒ 15 (removed the +40 from the successful roll with Raises since I forgot Unlucky sob)
0 Tickets

D9 LE SIDE EVENT: Arcade Action Affair! Gachapon #2 Investigation/Perception 3 raises because KANNA CAN DO ANYTHING FOR PLUSHIES!! | 5k3 ⇒ 22 (TN: 25)
D9 LE SIDE EVENT: Arcade Action Affair! Gachapon #2 | 1d100 ⇒ 85
600 tickets Gachapon

D9 LE SIDE EVENT: Arcade Action Affair! Shadowlands Invaders! Untrained Firearms/Reflexes roll #1 | 3k3 ⇒ 10
D9 LE SIDE EVENT: Arcade Action Affair! Shadowlands Invaders! Untrained Firearms/Reflexes roll #2 | 3k3 ⇒ 23
D9 LE SIDE EVENT: Arcade Action Affair! Shadowlands Invaders! Untrained Firearms/Reflexes roll #3 | 3k3 ⇒ 8
Total 41 = 200 tickets.

Total 800 tickets
Mu-mujina plushie blind box!
D9 LE SIDE EVENT: Arcade Action Affair! Mu-mujina blind pull! | 1d6 ⇒ 1 Baker suit mujina
Dragon Clan ꨄ︎ Shugenja ꨄ︎ Smol ꨄ︎ Benten’s Blessing ꨄ︎ Klutz ꨄ︎ Brand Ambassador ꨄ︎ Diviner
Profile ꨄ︎ Music

Honour: What is expected ꨄ︎ Status: 2.0 ꨄ︎ Glory: 5.9

Carries: Deflector fan, fan, jade bracelet, holoslates, densai, temperator, stylish backpack with small things.
Accompanied by: Igoro the heimin assistant, and Kaida the pomeranian.
Art by Clara Fang
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Kaiu Nagisa
Posts: 490
Joined: Sun Oct 26, 2025 12:44 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Kaiu Nagisa »

Ahhh, the arcade. One of Nagisa’s favorite pastimes as a kid and teen. She knows exactly which games she likes and gravitates especially towards Shadowlands Invader. For ages she eyed the Top 20 score board on that game. She knew one day she would be able to maybe rival the legends on the board like ASS and FUK.

So, she starts. It’s a nostalgic blast to the past as all her muscle memory kicks in. She’s doing better than when she was a teen, this could actually be it… She could actually break into the Top 20! Oh it isn’t even close, she is able to survive the stages with ease, earning her a nice number 15 on the leader board.

Looking up at the names on the board. She knew what she needed to do. She needed to be just as juvenile as the rest of these names, just like the legends ASS and FUK and the fabled SEX. She inserts the three character name… TIT. This would be the start to her one day toppling ASS as number 1.

After that high, Nagisa goes to the driving game only to be distracted enough by her historic moment from earlier to mediocre results. She got tickets either way.

Gachapon was just a fun little thing to do to kill a little bit of time before cashing in her tickets!
——————

Shadowlands Invader
D9 Arcade Event: Shadowland Invaders! Waiter, bring me Engineering/Int! Round 1 | 10k5 ⇒ 47
D9 Arcade Event: Shadowland Invaders! Waiter, bring me Engineering/Int! Round 1 | 10k5 ⇒ 54 (Mislabeled as Round 1, actually Round 2)
2 rounds completed. Within 3 rounds bonus for 900 tickets

Nitro!
D9 Arcade Event: Nitro! Driving/Agility Round 1 | 7k3 ⇒ 34 (TN: 25)
D9 Arcade Event: Nitro! Driving/Agility Round 2 | 7k3 ⇒ 19 (TN: 25)
D9 Arcade Event: Nitro! Driving/Agility Round 3 Nitro Boost bonus +1k1 | 8k4 ⇒ 33 (TN: 30)
2 rounds success, 200 tickets +500 for completing the last round for 700 tickets

Gachapon
D9 Arcade Event: Gachapon gamba Unskilled Investigation | 3k3 ⇒ 13 (TN: 10)
D9 Arcade Gachapon gamble! | 1d100+10 ⇒ 41
100 tickets for the uncommon!

1700 tickets
Spending 600 for the 24 pack of alcohol
Spending 1000 for the Greatshark plush!
100 leftover
Last edited by Kaiu Nagisa on Mon Dec 01, 2025 12:42 pm, edited 1 time in total.
Crab Clan • Engineer • Mechanic • Good with her hands (in the Craft sense)
Status: 1.0 | Honor: What is Expected | Glory: 2.6
Carries: Daisho, sidearm, communicator, repair drone
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Yasuki Taraka
Posts: 1221
Joined: Sun Oct 26, 2025 10:25 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Yasuki Taraka »

When was the last time Taraka had free time to go to the arcade? Probably back before her gempukku. Keeping Flying Battle Carps in the air had been a full time job since the death of her mother and her mandatory military service had also claimed it's share of her life, not to mention studies.

So for one night, she could put that all behind her and just lose herself in the fun of the blinking lights and loud noises. It was, after all, an official event. The governor demanded people had fun, and who was she to defy the will of the government?

OF course, there were samurai testing all sorts of skills out there. A Moto proving that the Dai-Tsuchi was the REAL king of heavy weapons. People dancing, fighting, racing.

Still, it was the gachapon machines that really drew Taraka's eye. That bounty list was particularly tempting, and she saw a machine that seemed to have been overfilled with the priority targets.

In went the tokens , the animated fisherman danced, the unique rare item rolled and.....a mythic rare dropped. Ah, so close, but still really good!

With people crowding about the gachapon machines, Taraka headed over to boot up an old favorite, Shadowlands Invaders! The waves were intense, and slowly but surely Taraka got backed into a corner (who backs people into corners in space? C'mon devs!) and just when it looked like the simple pixel Crab ship would be lost, the best words lit up "Ultra bomb ready!" A slam of the bomb button and the screen was wiped.

You win!

Pleased with herself, Taraka decided to take one more run at the Gachapon machine. A lot of priority targets were gone, but she was sure there was one still waiting just for her...and she was right! Second mythic rare achieved!

Total: 2900 tickets

Gatchapon 1:

Per/Investigation, 2 CR: Pass
Result: 126


Shadowlands Invaders:

Int/Engineering: 17
Int/Engineering: 18
Int/Engineering: 31

Gachapon 2:

Per Investigation, 1 CR: Pass
Result: 97


Ticket Cash Out:
Rare vintage koshu wine bottle: 2000 tickets
Designer perfume box set: 900 tickets
Last edited by Yasuki Taraka on Mon Dec 01, 2025 3:38 pm, edited 2 times in total.
Crab Clan * Jr. Manager Flying Battle Carp

Glory: 3.3 * Status: 2.0 * Honor: Untrustworthy

Gear: Trendy outfit, Trendy Purse, Communicator, Abacus

"Will you fly up the ranks or will your banner flutter to the earth?"
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Kaiu Tetsu
Posts: 138
Joined: Thu Oct 30, 2025 10:37 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Kaiu Tetsu »

If there was one thing that Tetsu could not resist in arcades, it was Shadowland Invaders. It was just a fixture, and with every kid with a parent on the gunnery crews it had been a matter of pride.

And what kind of Crab would he be if he wasn't smashing things with something heavy?

Driftmaster proves that he's better behind a virtual wheel than a real one.

Overall it's a great haul!

_____

Shadlowland Invaders
Cumulative TN 61

Roll 1: D9LE - Arcade Action Affair! - Game 1: Shadowland Invaders - Cumulative TN 61 - Engineering/Intelligence (+2k0 Kaiu technique) - Part 1/3 | 8k4 ⇒ 52 (TN: 61) (61-52=9)
Roll 2: D9LE - Arcade Action Affair! - Game 1: Shadowland Invaders - Cumulative TN 61 (effective 9) - Engineering/Intelligence (+2k0 Kaiu technique) - Part 6/3 | 8k4 ⇒ 21 (TN: 9)

Event cleared
900 tickets

Event 2


D9LE - Game 2 - Agility/Weapon - 2 CR for Feint combat action effective TN 15 | 4k3 ⇒ 28 (TN: 15) Pass with 2 CR for feint maneuver, roll excesded by 16 for +6 damage
Strength game damage + 5k2 + 2k0 strength+ 6 from feint maneuver | 7k2+6 ⇒ 23
400 tickets



Game 3 - Driftmaster Nitro - Lap 1 - Driving/Agility | 5k3 ⇒ 32 (TN: 25) Pass 100 tickets
Game 3 - Driftmaster Nitro - Lap 2 - Driving/Agility | 5k3 ⇒ 45 (TN: 25) pass 100 tickets
Game 3 - Driftmaster Nitro - Lap 3 - Driving/Agility - Nitro boost active for +1k1 | 6k4 ⇒ 33 (TN: 25) Pass 600 tickets

2100 tickets earned

2000 spent on Hotel Celestial Peninsula stay
100 spent on plastic comb
Crab Clan | Bushi | Artisan
Crab Hands | Crafty (the making things type) | Adventure Capitalist | Experienced 1
Honor: To Be Expected | Status: 2.0 | Glory: 3.7
Carries: Portable Computer, Communicator, Holorecorder, Lighter
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Utaku Itsuka
Posts: 343
Joined: Mon Nov 03, 2025 1:53 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Utaku Itsuka »

Itsuka wasn't exactly a regular at the Arcade. Not anymore, at least. The multiplication of Gachapon machines made her a little frustrated - not so much because she didn't like the prizes, she actually liked many of them... but she wasn't exactly good at finding the machines with easy catches, and they took more and more space where games she liked used to be!

Where was 'Ice Combat", the classic dogfighting game in a frozen world?
What about 'Liver raid', that most classic top-down bullet hell where you played as a turtle-like Kuppaa cell fighting weird-shaped bacteria and other things entering the liver of an unknown, unshown person?
Or 'Just ships and beats', that stylish size-scrolling bullet hell where you had to sync with crazy chiptune songs and weave around while avoiding shots from all kinds of weird-shaped watercraft?

Well. At least the top floor still had some classics.

Shadowlands invaders was the obvious one. She beat it easily, maybe even too fast, and kept looking around to see if any other bullet hell games were in sight. But nope, none of them.

She then decided to try her luck with The First Tournament. She'd heard of this version - good and bad things - and she thought she could be at least ok at it. Which is.... pretty much what she was. She waited to bring in Bayushi and Togashi to help Shinjo out with a combo against an unlikely Hida-Daigotsu helped Doji, but her timing was wrong (but what kind of timing was that, Bayushi?? How are you supposed to sync with that?), and she ended up with an 'okay' run.

Then, before heading out, she went to the only racing game in sight - Driftmaster. She knew cars weren't what she was best at, but it wouldn't do to go away without sating her need for speed. So in she went.

The first part of the race was easy. The second one, too easy - she felt silly for being so careful, she could easily have shaven off some time there!

Then she decided to hit the pedal for the last lap. She needed excitement! Why go for winning if she could win by twice as much??

She sped up more, and more, and more. A slower car was ahead, one lap behind, just before a tight turn. She hit the nitro right then and there - she could obviously correct course after overtaking him, right?

Right?...

....

.... right?

Image

--------
Game 1 - Shadowlands invaders

Roll 1
D9 LE - Game 1 - Shadowlands invaders, roll 1. Piloting/Agi + Utaku bonus, cumulative TN 61 | 7k4+6 ⇒ 37

24 to go

D9 LE - Game 1 - Shadowlands invaders, roll 2 Piloting/Agi + Utaku bonus, cumulative TN 61; 24 to go | 7k4+6 ⇒ 41

Victory in 2 rolls!

900 tickets gained.

Game 2 - The First Tournament

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 15, worth 100 tickets | 5k4+6 ⇒ 30 (TN: 15)

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 17, worth 200 tickets | 5k4+6 ⇒ 23 (TN: 17)

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 19, worth 300 tickets | 5k4+6 ⇒ 26 (TN: 19)

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 21, worth 400 tickets | 5k4+6 ⇒ 32 (TN: 19)

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 23, worth 500 tickets | 5k4+6 ⇒ 44 (TN: 23)

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 25, worth 600 tickets | 5k4+6 ⇒ 36 (TN: 25)

D9 LE - Game 2 - The First Tournament - Tag Edition! Katana/Agi + Utaku bonus, TN 27, worth 700 tickets. TAG! Tn lowered to 25 | 5k4+6 ⇒ 24 (TN: 25)

Tag used "correctly", but failed nonetheless XD
600 tickets gained!
Total 1500 tickets for now

Game 3 - Driftmaster!

D9 LE - Game 3 - Drift Master: Nitro! - Roll 1 - Driving/Agi vs TN 25. VP! | 6k5 ⇒ 27 (TN: 25)

D9 LE - Game 3 - Drift Master: Nitro! - Roll 2 - Driving/Agi vs TN 25. VP! | 6k5 ⇒ 44 (TN: 25)

D9 LE - Game 3 - Drift Master: Nitro! - Roll 2 - Driving/Agi vs TN 25. Nitro! | 6k5 ⇒ 17 (TN: 25)

..... 200 Tickets :lol:

Total 1700 Tickets! Not bad, not great :) But Itsuka clearly had fun!
Unicorn Clan | Bushi | Owner of the "Wherever"
Fiery heart | Empty gaze | Speed Freak | Knows the area
Status 1.0 | Glory 6.0 | Honour: Exceptional
Carries: Sidearm, comm, holorec, lighter, inhalator, lantern, glasses.
Style: Practical, but stylish. Warm colours. Faded smile.
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Yasuki Honoka
Posts: 353
Joined: Sun Oct 26, 2025 8:47 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Yasuki Honoka »

Finding maybe the benefits in actually allowing herself to relax, Honoka with Hiroto in tow attend the Arcade Action Affair night! Which, admittedly, was also something she convinced herself in the effort of patronizing fellow business owners in the city. When a business held an event like this how could she consider herself a good neighbor if she didn't attend, right?? So, she slinks into the darker space and allows herself a evening of guilty pleasures which are mostly spent finding the best gacha machines in the place to get herself a really good gacha to take home. Maybe, maybe, even the elusive little crab that looks suspiciously like Crabbo she's been hunting for years.

Unfortunately for Honoka, she found the machine that she could get him out of but with her pull made it didn't look like tonight was going to be the night. A little emoji looking thing came out and she almost discarded it in disappointment but still stuck it into her pocket for safe keeping. Looking back at the machine she forlornly hoped, thought, that maybe if she kept pulling it forever he might come out but no, no she was better than that. More respectable. Let others have their chance and fun and... ooo, look at that, Shadowlands Invaders, like she used to play when she was little.

[Rolls:]

Gacha:

Day 9, LE| Gachapon Machines: Inv/Perc, 2 Called Raises, Roll 1 | 6k4 ⇒ 15 (TN: 20)
Day 9, LE| Gachapon Machines: Inv/Perc, 2 Called Raises, Roll 2 (void on both rolls) | 6k4 ⇒ 32 (TN: 20)

Gachapon Roll! Failure Result | 1d100 ⇒ 42
Gachapon Roll! Success with 2 Called Raises, +30 | 1d100+30 ⇒ 32

Results: One common and one Uncommon, 100 Tickets!

Shadowlands Invaders:

Day 9, LE | Shadowlands Invaders: Unskilled, Engi/Int, Cumulative TN 61, Roll 1! | 3k3 ⇒ 15
Day 9, LE | Shadowlands Invaders: Unskilled, Engi/Int, Cumulative TN 61, Roll 2! | 3k3 ⇒ 12
Day 9, LE | Shadowlands Invaders: Unskilled, Engi/Int, Cumulative TN 61, Roll 3! | 3k3 ⇒ 23

50 removed from total!!

Results: 300 tickets!

Total Results: 400 Tickets!

Fantasy Flight Starter Deck, 400 tickets!
Crab Clan | Senior Management of Yasuki Data Inc. | Proprietor of Crabkaku | Wealthy
Honor: Untrustworthy | Glory: 1.0 | Status: 4.0
Dutifully Accompanied by Yojimbo Yasuki Hiroto

Equipment: Temparator, Portable Computer, Communicator, Sidearm(Hiroto), Crabbo, Portable Informator, Elemental Performance Tracker
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Kakita Haruhi
Posts: 669
Joined: Thu Oct 30, 2025 11:28 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Kakita Haruhi »

Haruhi returned to the very arcade where she met Senshu! What a wonderful happy place. The best place.

And what an array of games to try!

Of course, she was drawn irresistibly to Moshi Moshi Super Sunrise Classic first. A dancing game! She could dance! Oh the music was so joyful and bouncy. She just had to keep up. Follow the steps on screen. Maybe a bit of fancy footwork. Ah, it was so fun! And she hit every step!

Moshi Moshi Super Sunrise Classic
Three rounds, 1 CR each, all successes - 700 tickets
https://sakkaku.org/r/20971 24 v 20 (dance/agility)
https://sakkaku.org/r/20972 44 v 20 (dance/agility)
https://sakkaku.org/r/20973 24 v 20 (dance/agility)


What next? (She'd dance all night, but folks were queued up, and it was only polite to give someone else a turn.)

She was drawn to Shadowlands Invaders. Surely a Crab favorite. A bit of local flavor. It benefited from brains and reflexes. And a certain obsessive compulsive tendency. No incoming ship left standing! And...

She did it! She gave a happy cheer! The world was safe for another night.

Shadowlands Invaders
Need 61+ cumulative on 3 rolls (int/engineering)
https://sakkaku.org/r/20974 23
https://sakkaku.org/r/20975 31
https://sakkaku.org/r/20976 29
83 total vs 61 target - 900 tickets


And... she was feeling ever so lucky, so time for a Gachapon Machine.
No particular skill at picking a good one... (https://sakkaku.org/r/20977 5 v 10, fail, no bonus)
But her luck held! https://sakkaku.org/r/20978 1d100 = 84!
80-89: The player receives an ultra-rare gachapon item worth 600 Tickets.


By the end of the night, she had 2,200 tickets!

What to buy?

Fantasy Fight starter deck: 400 tickets (to feed her latest gaming addiction)
Massive, life-size, jimen tori plush: 800 tickets (for hugging and snuggling and also for future jimen tori preservation events)
Full-course dinner at the Hanei Tower: 1000 tickets (for a date!)

Crane clan

Artisan & Performer
Honor: What is Expected • Glory: 3.0 • Status: 1.0

She is often followed by a trio of drones crafted to look precisely like three different songbirds native to Golden Mirror.

Notable advantages: Fame, Voice, Prestigious Line (Kakita)
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Yoritomo Yakura
Posts: 343
Joined: Mon Oct 27, 2025 11:08 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Yoritomo Yakura »

Mantis * Courtier * Local businesswoman * Yacht owner * Everyone's Rich Aunt
Status: 2.0 * Glory: 2.0 * Honor: Untrustworthy
Carries: coin purse, communicator, fine clothes, car keys
Owner and sometimes proprietor of the Azure Dragon
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Yoritomo Ochiba
Posts: 653
Joined: Sun Oct 26, 2025 3:20 am

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Yoritomo Ochiba »

Wait, there's a machine where you can just jam money into it and random toys come out?...Like...Say Gambling

Image

Ochiba immediately gets distracted by the flashing lights and sounds and starts feeding coins into the machine.

Day 9 Le Bid Event, gachapon machine roll 1 with +10 from success and +10 from a raise, random those items! | 1d100+20 ⇒ 61
NCS0037_04(1).jpg
NCS0037_04(1).jpg (9.91 KiB) Viewed 375 times
A small pocket creature of some kind comes out, the perfect combination of dark and brooding...but also a cute pet. Ochiba whoops loud enough to startle those next to her before quickly feeding more coins in.

Day 9 Late Evening Side Event, Arcade Action Affair! Game 2/3, Gachapon machine, investigation/perception with one raise called for TN 15. | 4k3 ⇒ 34 (TN: 15)

Day 9 Le Bid Event, gachapon machine roll 2 with +10 from success and +10 from a raise, random those items! | 1d100+20 ⇒ 92

And out pops...Cabbage dog!
o_0066_animal-vege-gacha1(1).jpg
o_0066_animal-vege-gacha1(1).jpg (10.63 KiB) Viewed 375 times
"This is the greatest day of my life." Ochiba gathers her phat loot and heads deeper into the Arcade.

Day 9 Late Evening Side Event, Arcade Action Affair! Game 3/3, Shadowlands Invaders. Roll 1/3, firearms/reflexes | 6k3 ⇒ 39 (TN: 61)

Day 9 Late Evening Side Event, Arcade Action Affair! Game 3/3, Shadowlands Invaders. Roll 2/3, firearms/reflexes | 6k3 ⇒ 19 (TN: 22)

Day 9 Late Evening Side Event, Arcade Action Affair! Game 3/3, Shadowlands Invaders. Roll 2/3, firearms/reflexes | 6k3 ⇒ 31 (TN: 3)

Another game with the potential for furious button mashing appears and the Mantis is damned if she isn't going to violently hammer the cabinet while screaming profanities at the pixels until they all die. Which thankfully, they do.

Feeling wonderfully relaxed from her evening the Mantis departs.

((2100 tickets earned))
Mantis| Bushi | Mildly Infamous | Rich | Tattooed | Here to Party
Honor: As Expected (not great)| Infamy 1.0/Glory 2.0 | Status: 2.0
Equipment: Daisho, Sidearms, Communicator, Miscellaneous gear
Art Credit: MedievalKite
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Bayushi Hinata
Posts: 356
Joined: Sun Oct 19, 2025 7:54 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Bayushi Hinata »

The Scorpion walks into the Arcade with a tired expression on his face, he rolls his neck before setting his mask on his hip, sword and gun still on him. He figures relaxing with some games will be worth it no? He first approaches the Test of strength, smacking the figure with good enough technique...

And flopping agaist it... barely getting the gauge to rise....
16 damage? 200 tickets...

That knocked the wind out of his sails... and so he approached something better suited to himself.
Shadowlands Invaders! He remembered playing the game in the World of Dreams! He used to pretend it was shooting practice back at the dojo.
First third... perfectly acceptable progress...
Second third.... Again, perfectly acceptable progress, but he needed a lot more for the final stretch.
On the final third he pulls out all the stops. Expression growing stern as he vents his frustration at the virtual enemies.
It works!
That's 900 tickets to Hinata for a total of 1100!

Now it was time for a little competitive game... He wasn't a champion by any means, but again, he played plenty of First Tournament back in his dojo days...
Win!
Win again!
Better call in a Tag this time just in case!
Oh it's getting dicey, more assistance!
Time to kick it into overdrive! all that remains is his own skill!
Another win! Bayushi is considered A tier for a reason!
Another! One short of becoming the Emperor!
Except... That's not how the histories go do they?

7 Wins! 700 tickets for a grand final of 1800 tickets to the Scorpion!
Now what to spend them on... or who....

There's a soft chuckle as he approaches the prizes booth. Who else was he gonna spend it on?
1000 Tickets for Kikea-brand Blue Greatshark plush!
800 Tickets for Life-size, jimen tori plush!
Scorpion - Bushi - Status 1.0 - Glory 3.4 - Infamy 2.0 - Untrustworthy - Dangerously Alluring - Shirtless Oshidama King
Daisho - Sidearm - Communicator - Densai - Designer Security Chic

We don't fear the unknown, we fear being understood.
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Kakita Hiroki
Posts: 184
Joined: Sun Oct 26, 2025 1:39 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Kakita Hiroki »

The Arcade . . . the second home of Usagi Drop! Nazuna had danced up a storm on New Kalani. Hinata had boogied on down on the World of Dreams. Now it was Hiroki's turn to dance all night long on Nakahama. Well . . . as long as they'd let him with the queue growing behind his continuing perfect combos. He had the good grace to bow out once the track had finished even though he so wanted to just spend the entire night on the Classic machine. Like, when would he ever get another chance to dance on it? Nazuna would be sooooooooooooo jealous of him for this.

Still moving to the music he picked The First Tournament Tag Edition next. Of course he picked Doji to begin with and he did quite well, even if his technique was a little . . . . stabby. In fact he was mashing buttons so fast he was somewhat surprised when Yoritomo tagged in to replace Doji with a burst of Thunder and something about Twenty Men. Hiroki wasn't listening, he was One with the Stab and The Stab was with him.
Until it wasn't. Still that was a lot more tickets than he expected. Was this guy really a Kakita Artisan or a secret bushi?

For his final game of the night he chose the classic cabinet. He started well and then had an absolute wobble in the middle when he almost got boxed in at the far right of the screen, but pulled it out in the end for an easy victory and even some of his asteroids remaining undestroyed.

He was out of time, but with a longing look back at the dance machine . . . or was it The First Stab . . . errr Tournament machine? who knows, they were too close together to tell right now, he went to chose his prizes. The massive bird plush would make Hinata squeeee with joy. Nazuna would look great in the fancy hat. He shuddered slightly as he chose two . . . fish plushies for Yuta and Tomoyo, but they both (stupidly so in his mind) liked fish. The cat ears communicator he took for himself. He knew Ta-kun adored his mood sensitive cat ears, but Ki-kun preferred the practicality of the communicator set up.

--
D9 Arcade Game 1 Moshi Moshi Super Sunrise Classic: Roll 1 Perform:Dance/Agility 2 CR, TN 25 | 8k4 ⇒ 34 (TN: 25)
D9 Arcade Game 1 Moshi Moshi Super Sunrise Classic: Roll 2 Perform:Dance/Agility 2 CR, TN 25 | 8k4 ⇒ 36 (TN: 25)
D9 Arcade Game 1 Moshi Moshi Super Sunrise Classic: Roll 3 Perform:Dance/Agility 2 CR, TN 25 | 8k4 ⇒ 32 (TN: 25) 1100 Tickets in the bad with ease!

D9 Arcade Game 2 The First Tournament: Roll 1 Knives/Agility TN 15 | 6k4 ⇒ 28 (TN: 15)
D9 Arcade Game 2 The First Tournament: Roll 2 Knives/Agility TN 17 | 6k4 ⇒ 28 (TN: 17)
D9 Arcade Game 2 The First Tournament: Roll 3 Knives/Agility TN 19 | 6k4 ⇒ 30 (TN: 19)
D9 Arcade Game 2 The First Tournament: Roll 4 Knives/Agility TN 21 | 6k4 ⇒ 29 (TN: 21)
D9 Arcade Game 2 The First Tournament: Roll 5 Knives/Agility TAG TN 21 | 6k4 ⇒ 24 (TN: 21)
D9 Arcade Game 2 The First Tournament: Roll 6 Knives/Agility TN 23 | 6k4 ⇒ 23 (TN: 23)
D9 Arcade Game 2 The First Tournament: Roll 7 Knives/Agility TN 25 | 6k4 ⇒ 27 (TN: 25)
D9 Arcade Game 2 The First Tournament: Roll 8 Knives/Agility TN 27 | 6k4 ⇒ 31 (TN: 27)
D9 Arcade Game 2 The First Tournament: Roll 9 Knives/Agility TN 29 | 6k4 ⇒ 44 (TN: 29)
D9 Arcade Game 2 The First Tournament: Roll 10 Knives/Agility TN 31 | 6k4 ⇒ 31 (TN: 31)
D9 Arcade Game 2 The First Tournament: Roll 11 Knives/Agility TN 33 | 6k4 ⇒ 17 (TN: 33) . . . 1000 Tickets . . . and I don't know how?!??!?!?!

D9 Arcade Game 3 Shadowlands Invaders: Roll 1 Firearms/Reflexes VP for +1k1 | 6k5 ⇒ 28
D9 Arcade Game 3 Shadowlands Invaders: Roll 2 Firearms/Reflexes VP for +1k1 | 6k5 ⇒ 15
D9 Arcade Game 3 Shadowlands Invaders: Roll 3 Firearms/Reflexes TN18 for the cumulative 61 | 5k4 ⇒ 44 (TN: 18) 87 total, beats the 61 with plenty to spare. 900 Tickets

3000 Tickets Haul!

Purchases
Massive, life-size, jimen tori plush: 800 tickets
Cat ears headband, communicator-linked version: 900 tickets
Fanciful and extravagant hat, either for special occasions or cosplay: 900 tickets
Small (1') tuna plush: x 2 400 tickets
Crane Clan Idol Singer * Artisan * Famous! * Rich * Small * Oshidama Champ * Member of Usagi Drop!

Status 1.0 * Glory 8.2 * Honour What is Expected

Has: Communicator, Fan, Densai, Wakizashi, Umbrella (when needed), Sidearm (when allowed and absolutely needed), Tanto, Temperator, Shades, Radio and Earphones.
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Susumu Sumiko
Posts: 556
Joined: Sun Oct 26, 2025 6:57 pm

Re: [Day 9 - Late Evening] Side Event: Arcade Action Affair!

Post by Susumu Sumiko »

Arcade! Games, bright colours!

After a busy day, having an evening to just play games and win prizes sounded like a great way to finish the day. But where does one start? The funny fighting machines? The dancing ones? The machines that weren't blocked by tall people?

She found her way to an age old game called 'Shadowlands Invaders' which amused her no end. She turned out to be quite good at building walls it seemed, which after building virtual walls earlier made her feel like she was just repeating her afternoon. Still, she won eventually and claimed some prize tickets!

Wandering around after getting a bright colourful boba, she was drawn in big GACHA MACHINES! Most of the evening was lost to these machines, and while she managed to get one big hit the rest of the time she wasn't able to get anything good. Not even one good plushie.


(ooc:
Game 1: Shadowlands Invaders!
D9 LE Side Event: Arcade Action Affair! Game 1: Shadowlands Invaders! Engineer/Int+vp first roll (Cumulative TN61) | 6k5 ⇒ 40 21 left on the TN
D9 LE Side Event: Arcade Action Affair! Game 1: Shadowlands Invaders! Engineer/Int second roll (21 left on the TN) | 5k4 ⇒ 17 4 left on the TN (really...)
D9 LE Side Event: Arcade Action Affair! Game 1: Shadowlands Invaders! Engineer/Int third roll (4 left on the tn lol) | 5k4 ⇒ 28
900 tickets!

Games 2: Gachapon Machines!
D9 LE Side Event: Arcade Action Affair! Game 2: Gachapon Machines! Investigation(Notice)/Perception+prodigy, TN10+2 raises (TN20) | 6k3 ⇒ 21 (TN: 20) +30 to the D100 roll
D9 LE Side Event: Arcade Action Affair! Game 2: Gachapon Machines! +30 to roll due to passing investigation | 1d100+30 ⇒ 91 90-100: The player receives a mythic-rare gachapon item worth 1000 Tickets.

Games 3: Gachapon Machines!
D9 LE Side Event: Arcade Action Affair! Game 3: Gachapon Machines! Investigation(Notice)/Perception+prodigy, TN10+2 raises (TN20) | 6k3 ⇒ 18 (TN: 20) fail so no bonus!
D9 LE Side Event: Arcade Action Affair! Game 3: Gachapon Machines! | 1d100 ⇒ 26 1-40: The player receives a common gachapon item worth 0 Tickets. sadness

Total: 1900 tickets! Spending TBC
Spider Clan * Kagetsume Family * Nerd * Courtier * Itsy Bitsy Spider (Small) * Prodigy * Well travelled * The Friendly Spider * Plushie Addict * Jade Tattooed * Profile
Status: 1.0 | Glory: 3.5 | Honour: Untrustworthy
Carries/wears: Kimono, Wakizashi, Kami-pet, Sidearm(when allowed), Plushie Spider (sometimes), Fan, Communicator, Densai (sometimes), Holorecorder (sometimes)
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