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Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Wed Dec 03, 2025 11:27 pm
by Bayushi Hinata
Boogiepop wrote: Wed Dec 03, 2025 11:22 pm 30+40 with 30 Feet still away...Yeah, I'll allow it.
Let's target Nagisa. She has to make a TN15 Willpower roll. If she fails, she receives a -2k0 on every roll for the duration of the skirmish

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 12:30 am
by Agasha Sorato
Oh hmm. I’ve just realized I could use Hands of Clay to scoot up the side of the building (maybe around the corner from the snipers?). Not sure that makes more sense in the tight action economy of a fight than just attacking and healing, but I guess I’ve got until some time tomorrow to think about it.

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 8:02 am
by Boogiepop
The side door is open-able by the way. I meant it was one of those big metal doors that you can't bust open by merely driving through with a bike. I don't know if this changes anything.

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 8:05 am
by Moto Shiwahime
If shiwahime can get in the door on her bike in this round, maybe?

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 9:07 am
by Boogiepop
Moto Shiwahime wrote: Thu Dec 04, 2025 8:05 am If shiwahime can get in the door on her bike in this round, maybe?
She would have to take a simple action to pull the door open, and then she could drive in, yes.

I will allow you to change your post until Nagisa's action, which I will post soon-ish...

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 9:28 am
by Moto Shiwahime
Ok doing it


edit: and done! thanks!

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 12:19 pm
by Boogiepop
Might resort to ghosting people soon. I have really ambitious plans to get to at least...Round 4 when I get home tonight. Round 7 (or end) by tonight!

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 3:00 pm
by Yasuki Honoka
How would you like to handle Hiroto going forward, as action time is upon us!

Shall I ask for a base list of stats, so I can roll for him? Or, would you like if I just tell you what I'd like him to do and then you can make the rolls? If the Kuni truly dropped his sidearm I imagine he'll rush for that first, then take cover, and if he can get back to his own gear great but otherwise!

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 4:02 pm
by Boogiepop
Yasuki Honoka wrote: Thu Dec 04, 2025 3:00 pm How would you like to handle Hiroto going forward, as action time is upon us!

Shall I ask for a base list of stats, so I can roll for him? Or, would you like if I just tell you what I'd like him to do and then you can make the rolls? If the Kuni truly dropped his sidearm I imagine he'll rush for that first, then take cover, and if he can get back to his own gear great but otherwise!
For the sake of the workload in this situation, I will have you roll for him. Let me get you some stats...

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 4:16 pm
by Yasuki Honoka
Boogiepop wrote: Thu Dec 04, 2025 4:02 pm
Yasuki Honoka wrote: Thu Dec 04, 2025 3:00 pm How would you like to handle Hiroto going forward, as action time is upon us!

Shall I ask for a base list of stats, so I can roll for him? Or, would you like if I just tell you what I'd like him to do and then you can make the rolls? If the Kuni truly dropped his sidearm I imagine he'll rush for that first, then take cover, and if he can get back to his own gear great but otherwise!
For the sake of the workload in this situation, I will have you roll for him. Let me get you some stats...
Knowing your workload, I admit that is what I hoped you would say!

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 4:35 pm
by Moto Shiwahime
I should really get an idea of how fast my bike can go! :lol:

I did not attack yet because I didn't want to assume

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 4:39 pm
by Bayushi Hinata
Why not treat it like a Horse in that regard? Like just use the move and Wounds stat for a Unicorn War Horse without the ability to attack and get scared?

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 4:58 pm
by Moto Shiwahime
Possible, still au water 3 and Swift 3 dont think that's enough movement on a Free action (30)

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 5:01 pm
by Boogiepop
Moto Shiwahime wrote: Thu Dec 04, 2025 4:35 pm I should really get an idea of how fast my bike can go! :lol:

I did not attack yet because I didn't want to assume
I'm hand-waving it at the same equivalent as 5 Water-ish, since you're going in short bursts rather than properly accelerating it? You can basically go anywhere on the map if you spend your full move.

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 5:06 pm
by Moto Shiwahime
Boogiepop wrote: Thu Dec 04, 2025 5:01 pm
Moto Shiwahime wrote: Thu Dec 04, 2025 4:35 pm I should really get an idea of how fast my bike can go! :lol:

I did not attack yet because I didn't want to assume
I'm hand-waving it at the same equivalent as 5 Water-ish, since you're going in short bursts rather than properly accelerating it? You can basically go anywhere on the map if you spend your full move.
Makes sense

25' as a Free action not enough to get to the shugenja i présume?

If not I think my two simple actions and free actions are not bad moves

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 5:15 pm
by Moto Shiwahime
Also: does having my high beams on affect the shooters or is it just fluff annoyance?

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 6:48 pm
by Boogiepop
Moto Shiwahime wrote: Thu Dec 04, 2025 5:06 pm
Makes sense

25' as a Free action not enough to get to the shugenja i présume?

If not I think my two simple actions and free actions are not bad moves
It is not, you'll have to use your full action for that.
Moto Shiwahime wrote: Thu Dec 04, 2025 5:15 pm Also: does having my high beams on affect the shooters or is it just fluff annoyance?
It is a fluff annoyance here

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 7:32 pm
by Bayushi Hinata
So as my turn rolls around, are there any stairs or ladders we can take to reach the Marine and Nagisa?

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 7:43 pm
by Boogiepop
Bayushi Hinata wrote: Thu Dec 04, 2025 7:32 pm So as my turn rolls around, are there any stairs or ladders we can take to reach the Marine and Nagisa?
There are, yes. it would take you approximately 50' to get to either of them.

Re: Day 10 Yasuki Umiko/Temple of Light Plot and Combat

Posted: Thu Dec 04, 2025 8:30 pm
by Yasuki Honoka
Boogiepop wrote: Thu Dec 04, 2025 7:43 pm --ping--
Anything I should do special for looking for how to get the nearby doors open, or would a investigation check looking for that specifically suffice?