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Re: Day 1 Event Questions and Rulings

Posted: Tue Nov 04, 2025 1:43 pm
by Kitsune Soratoshi
For skills that don't have a defined trait in the rulebook (like Craft, which just says "varies"), should we just use our best guess for the relevant trait?

I'm specifically looking at Craft: Weaponsmithing to modify a firearm in unique/artistic ways but maintain its functionality. That seems like Agility to me, in order to do the work with precision and not mess anything up, although I could also see a case for using Intelligence in order to know you're not messing anything up, and you could probably stretch to Awareness because the goal is pretty/artistic, and Artisan skills use Awareness by default. In Soratoshi's case it probably doesn't matter since so many of his traits are the same, but I wanted to ask before rolling anyway.

Re: Day 1 Event Questions and Rulings

Posted: Tue Nov 04, 2025 1:50 pm
by Tamori Kanna
Not a rules question as such, just a mistake on my part.

I missed that for step 2 "Impressive", you must call at least 2 raises for additional effect. I called only 1 Raise on my roll, which... is pretty pointless. :lol: Should I reroll?

EDIT: Also, I have Unlucky. Should I trigger that for the Event?

Re: Day 1 Event Questions and Rulings

Posted: Tue Nov 04, 2025 2:14 pm
by Hatoful GM
Kitsune Soratoshi wrote: Tue Nov 04, 2025 1:43 pm For skills that don't have a defined trait in the rulebook (like Craft, which just says "varies"), should we just use our best guess for the relevant trait?

I'm specifically looking at Craft: Weaponsmithing to modify a firearm in unique/artistic ways but maintain its functionality. That seems like Agility to me, in order to do the work with precision and not mess anything up, although I could also see a case for using Intelligence in order to know you're not messing anything up, and you could probably stretch to Awareness because the goal is pretty/artistic, and Artisan skills use Awareness by default. In Soratoshi's case it probably doesn't matter since so many of his traits are the same, but I wanted to ask before rolling anyway.
If you're unsure which trait to use, ask a GM. Generally, Craft should be either Agility or Intelligence, depending on how much planning the skill requires; generally Agility.

Re: Day 1 Event Questions and Rulings

Posted: Tue Nov 04, 2025 2:53 pm
by Susumu Sumiko

Re: Day 1 Event Questions and Rulings

Posted: Tue Nov 04, 2025 3:09 pm
by Boogiepop
Tamori Kanna wrote: Tue Nov 04, 2025 1:50 pm Not a rules question as such, just a mistake on my part.

I missed that for step 2 "Impressive", you must call at least 2 raises for additional effect. I called only 1 Raise on my roll, which... is pretty pointless. :lol: Should I reroll?

EDIT: Also, I have Unlucky. Should I trigger that for the Event?
Day 1 grace, I will allow it.

Events will get a bit complicated, and we will have settled by then. I might not be so lenient in the future, which goes for everyone. Just a warning for the future, there are a few events that will require two raises to do anything.

Oh, since you've kindly asked, reroll with an unlucky tax. ^_^